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Showing posts with label Limited. Show all posts
Showing posts with label Limited. Show all posts

Tuesday, November 1, 2011

CRAFTING: How To Make FULL TT Items!

Ok... There seems to be a lot of people wanting to know how to craft full value items. So, to make it easy on you guys, I am going to condense it all into a single post so that you can find it easier and make it less work to learn about.

There are TWO ways to get full TT items. Unfortunately, one has more to do with luck than skill, and the other, well, it has a lot to do with skill and QR.

The most cost effective way to make a full TT item (it only makes sense if you are crafting L items. If items are UL, it doesn't matter what the condition is because you can repair them and it cheaper than crafting UL items with residue), is to use residue while you craft.

Say you have a 10 PED max TT item you are making. Say you click and a 1.83 PED success drops out. That's really not bad, but you want full condition. So, if you would have added residue with your ingredients, then you would have had your 1.83 PED success, and 8.17 PED of residue (817 units of residue) would have been consumed and a 10 PED condition item would have dropped out.

If your item uses enmatter, you can use enmatter residue, if it uses ingots, you can use metal residue. But be aware, that the markup on the residues means its best to use for higher markup items. If you can craft super high markup items at like 400%, and you are able to use 100 peds or 200 peds residue in each click, you are getting 400 to 800 peds back just on the residue!

The second way to craft full TT... Is to have as high a QR bp as you can afford... 100QR recommended if you going to do this... Craft full condition. You will have more lost clicks, but your successful ones will be worth a lot more when you have them, and you will have greater chances of a huge loot dropping, but you could very well go broke before one drops.

Hope this helps, and stay tuned for more great information!

Friday, September 16, 2011

My Hunting Experiment: Why I am succeeding now, and wasn't before.

It has been a while since I have posted in my blog here. I regret the delay in bringing you new information. But I have been doing some research this whole time and thought it would be worthwhile to blog about. There really are no trade secrets here, since you can apply this to your favorite mob, and see how it works out for you.

Out of 300 ped budget...

OLD METHOD:
Buy 50 peds of ammo, 100 peds bombs, 50 peds on repair and maybe another 100 peds on L gun or amps for mining finder.

I'd get maybe a 25% return on my hunting loot and maybe a 50 to 80% return on my mining.

NEW METHOD:
Buy a few hundred peds of ammo. DO NOT SELL ANY LOOT until you have used up all your ammo. I found that there was less wasted and loss peds by holding onto my loot until the very end. You can still mine and craft if you want to. But keep your mining and crafting supplies and budget separate from your hunting.

What you will find is, your chances at globals are much higher... I had not globalled since 2 years ago while hunting. That was my first global which took me 2 years of hunting to get that! Well, my friend explained his method, and that's what I been doing ever since, and after one 200 ped hunt and six 100 ped hunts, I am only down maybe 10 or 20 peds from 300. 100 of that was used to buy an economic L gun and UL amp. The 200 ped hunt lost 100 peds. No surprise there. So I repaired and rearmed. 100 ped hunts then on out.

Well, by the fourth trip or so, I got my 72 ped global. A ton of mini globals, that being anything large but under 50 peds. By the end of that trip, I was back to my original 300 peds.

I had to upgrade some of my armor... NOTE TO NOOBS: DO NOT USE KOBOLD FOR ANYTHING EXCEPT FEFFOIDS. IT IS EXTREMELY BAD TO USE FOR ARGOS! You want Ghost or Shogun instead! 5B plates for most mobs and 6A's for Drones.

But now after every 100 ped hunt, I am having a few more peds than repair costs. So bigger runs mean a bigger chance to get something good.

Bottom line is, you can't just hunt with a few peds and expect to get good loot. You either do really really well on a short hunt, or VERY VERY BAD. It takes time and sheer number of kills for it to balance out.

So I don't recommend hunting with less than 300 peds for ammo after you bought all your weapons and other gear. And then don't recycle it as you go because then it is so much easier to waste it. Wait til you are all done and you will find that you can keep paying for run after run after run!

Wednesday, June 1, 2011

Crafting With Residue: When You Should and Shouldn't

It seems silly that people buy so much residue, and it was only for a short while that I wondered why. I thought about it and realized the key to what makes it so useful, and profitable.

Components do not have condition and therefore residue does not affect them, though the effect of putting residue in the ingredients window is unclear. EU is DYNAMIC. Any slight change in one place results in a change somewhere else. Kind of like real life. Suppose all those trees that Stradivarius made his fine instruments out of burned up in a forest fire before he could make his famous and world renowned instruments... The wood had special properties from how it grew that allowed perfect acoustics... History, would have been altered in a huge way. Anything you do will have an impact, even if it is unnoticeable. So to answer the question of does residue affect component crafting results, you must consult quantum physics.

Unlimited Items: It is not wise to use residue in crafting UL items. This is because it is CHEAPER to craft them either on full condition, or on full quantity and just repair them to full condition for their TT value needed in repairs than to spend 105% or 110% on residue to craft with in the first place!

LIMITED ITEMS: Here is where the money is. But you don't want to use it for low markup limiteds... If you are paying 105% or 110% for residue but your L item sells for 105% or 110%, you aren't gaining anything. On the other hand if you have a 50 ped item that sells for say, 150%, and you buy your residue at 105%, you are making 145% profit on your residue for the condition difference of your successful craft. Say your successful click is worth 5 Peds without residue. You would have only gotten 7.50 peds... And lets also assume it cost you 4 peds per click to make. You add 45 peds to the next click worth of residue. Your item you made on full quantity, comes out full condition thanks to the residue. You now have spent 49 peds to make a 50 ped item that you will sell for 75 Peds. That 45 peds in residue turned into what, about 67 or 68 Peds netting you around a 20 ped profit on your 45 peds of residue!

Imagine what happens when you have a very rare L item you can craft that has markups of 400% or even 1000%.... If you aren't seeing dollar signs, you should be! This is the one time you can turn near TT food into the same markup as the item you craft!!! Think about it!

BUT PLEASE NOTE: It would seem you can only use enmatter residue in items that are crafted with enmatters, and ore residue in items that require ores to make. And etc. So don't buy a bunch of residue you can't actually craft with! :-)

Good luck!!!