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Showing posts with label Hunting Tips. Show all posts
Showing posts with label Hunting Tips. Show all posts

Saturday, June 22, 2019

Smuggler Warehouses

There is very little information available as to the actual mobs, loot, cost to run each warehouse, etc. I think the assumption is that if you can afford to grind say, Wombana through stage VI (which counts whether or not you've bought the smuggler clothing yet or even found the smuggler den; you simply visit them, buy your clothes and tell them you've already completed the task and then you will be granted access to the appropriate warehouse for that mob. Wombana = 1, Navi = 2, Badger = 3, Togolossi = 4).

They likely also assumed if you can handle those mobs with no problem, the instances should be not that bad for you. Well, that is a fairly accurate statement, with exceptions and caveats. 

If you have chipped out any of your dodge and evade at any point in your Entropia career and never replaced it, the bigger boss mobs in the instances will be a pain, and whatever armor was good for the mobs you completed, you will be wanting to have some plates and good healing. You are going to want DPS as well since it is a timed run, plus the faster you drop the bosses the less you will die, and the smaller the revive counter will be. Yes, the incrementing revive timer is the worst invention ever conceived by the swedes.

I have unlocked Warehouse 1 and 3. I unlocked 3 first, because my avatar likes robot hunting, and does the best on bots, always has, probably always will. But even though I was able to drop the level 10 badgers, there was just no way I was going to progress very far on the warehouse 3. So, that's when I decided I need to complete Wombana and open up warehouse 1.

Before I go into details here, I better tell you what I was equipped with. And mind you, I was one of those people who thought "I will just chip out all my hunting and never do it again, stick to things that actually loot for me like mining"... I only got as far as chipping out dodge, evade, and firstaid. I never really replaced those skills, so they are quite low as of this attempt on Warehouse 1 I am going to tell you about. What gear did I have? This is important. If you are this well equipped or better, warehouse 1 will be no problem.

Piron PBR-20 with Fi/Ra/Co Evil; no damage enhancers used. Adjusted Vigilante (full set) without plates. With plates, the boss (Col John) would have been a LOT easier. Or of course more DPS would have been good too. I have 169 Health, and 210K total skill, but only like 2K each of Dodge and Evade though I have 7500 points of BLP Weapons Tech and 7200 of Rifle. (No matter how tempted you are to chip out, don't do it, DONT do it, unless you are truly done.)

What is the difference between the warehouses and ark keys?

Well, Ark Keys you have to craft or buy a key each time you run the instance which it isn't such a big deal as it was in the beginning of Arkadia. Also, just anyone can run them, solo or in a team. I would tend to think the more people able to run an instance the more competition you have for the good loot that remains to be got.

The warehouse, once you've completed the stage VI to unlock it, and have your smuggler clothing and have talked to the smuggler boss; that's it, you've got free access for life for the instance. You can run it as many times as you want any time. The only exception is, there is as of yet no solo option. You have to have a team, and someone has to be on the team, even if they aren't hunting with you, you can't loot mobs or enter the instance without a team and someone on it.

I don't want to go into all of the specifics, certain things I need to keep close to my vest because these certain things have made it worth the couple years it took to grind my missions and get into these warehouses. But I can tell you most of what I have discovered.

There are a lot more multipliers on the loot than on normal mobs in normal instances. It is easier to global, presumably hofs will be easier to get too. Of course the real draw to the warehouses is not the better loot, but rather every kill has a small, a very small, chance of dropping a smuggler armor part. I am hoping I can loot a set, yes it is bound to account, but is that so bad? How many of you have had a full set of uber armor, pawn it or sell it because you are poor and then wish you never did it? What if you could have a set of uber armor that will always be yours and the only cost to you is the TT value it was worth when it dropped which you cannot TT it for?  That's the only way to really look at it... Though I hope these things which are not tradeable in 10 or 20 years might end up tradeable finally. The game has changed so much since I started in 2007, that I would say anything and everything is possible.

I will only say that Wombana are the biggest losing things I ever had to grind. It was COSTLY to unlock the warehouse 1. My only advice if you are going to do the Wombana's first, do not continue if you burn say 100 Peds of your run and have not had a mini at least. My last 10K points of Wombana were a 400 Ped loss to me. But I persisted because the finish line was in sight and I was sick of hunting Wombana. I probably will never hunt another one ever again now.

The first run on Warehouse 1 was a profitable run. I didn't track it closely enough to know how profitable, but it was noticeable. Of the 300 Peds in loot some 40 Ped of it was in the form of Arkoins, and another 40 Ped or so were in the form of weapon attachments (L). The rest was not mostly shrapnel, but had the feel like the old days of hunting loot were back. So, are the warehouses running with the old style loot algorithm? I don't know. But it sure feels like the good old days to me. 

Yes, it is costly to get access to the warehouses. Yes it is a pain to find someone to team with you every time you want to do one. But, in my honest opinion, it is all worth it. I am sure some people will read this and say "Oh my god, the instances are so horrible how could anyone like them." I surely would hope those people are in the minority. I quite probably have had the best hunting of my entire Entropia life in these warehouses. I can't guarantee you will too though. 

Warehouse 1 mobs start out with Level 10, and go up to what Level 30 or 33 with Col. John. I would say if you can take on two or three generation 10 badgers at the same time, Col. John will be no problem. The mobs leading up to him, I dunno, comparable to say young to old Atrox really. No big deal. 

No I do not have any AUD's, so I do not gain by talking you into doing these missions. I do however have AMD's and I will shamelessly ask anyone who has never been to the moon but thought about going, to please go already  (LOL). Seriously though, I need to get serious about this blog again, I still have not found an adequate means to monetize the blog yet, so that leaves me with plugging my own stuff, which is fine.

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This is the Goldbaron signing off. Stay tuned for more posts in the near future.

Friday, January 6, 2012

TEAMS: Being In A Team = More Globals

This is something I wanted to cover quickly. I cannot explain it totally, but presumably the system is more favorable in giving loot to teams than individuals, since groups tend to burn peds faster than individuals, a logical deduction.

But it baffles me that I have had dozens of hunting globals and hofs, yet only two were solo. I can't for the life of me rack up any solo hunting hofs or globals. The two I had almost certainly were accidents.

Today, I globalled 56 peds on a mulholland boy level 3 or 4 mob. My team was active still and the friend I was in team with was offline, and it would seem as long as they are still in your team list online or not, you can still loot your kills.

Generally, I don't hunt with anyone else, even if I am teamed with them. I am off doing my own thing, as are they. I still set the loot to damage stack share just in case they do run into me and help kill something. I get all my loot from what I kill that globals or hofs.  So I will set up a team JUST FOR THE PURPOSE of getting better loot. I know I will global in a team but that I most likely won't solo. And this irritates the hell out of me. No pun intended lol.

SO if your hunting is complete crap like mine, give a team a try, find someone you know who is willing just to be on your team even if they aren't hunting.

Friday, September 16, 2011

My Hunting Experiment: Why I am succeeding now, and wasn't before.

It has been a while since I have posted in my blog here. I regret the delay in bringing you new information. But I have been doing some research this whole time and thought it would be worthwhile to blog about. There really are no trade secrets here, since you can apply this to your favorite mob, and see how it works out for you.

Out of 300 ped budget...

OLD METHOD:
Buy 50 peds of ammo, 100 peds bombs, 50 peds on repair and maybe another 100 peds on L gun or amps for mining finder.

I'd get maybe a 25% return on my hunting loot and maybe a 50 to 80% return on my mining.

NEW METHOD:
Buy a few hundred peds of ammo. DO NOT SELL ANY LOOT until you have used up all your ammo. I found that there was less wasted and loss peds by holding onto my loot until the very end. You can still mine and craft if you want to. But keep your mining and crafting supplies and budget separate from your hunting.

What you will find is, your chances at globals are much higher... I had not globalled since 2 years ago while hunting. That was my first global which took me 2 years of hunting to get that! Well, my friend explained his method, and that's what I been doing ever since, and after one 200 ped hunt and six 100 ped hunts, I am only down maybe 10 or 20 peds from 300. 100 of that was used to buy an economic L gun and UL amp. The 200 ped hunt lost 100 peds. No surprise there. So I repaired and rearmed. 100 ped hunts then on out.

Well, by the fourth trip or so, I got my 72 ped global. A ton of mini globals, that being anything large but under 50 peds. By the end of that trip, I was back to my original 300 peds.

I had to upgrade some of my armor... NOTE TO NOOBS: DO NOT USE KOBOLD FOR ANYTHING EXCEPT FEFFOIDS. IT IS EXTREMELY BAD TO USE FOR ARGOS! You want Ghost or Shogun instead! 5B plates for most mobs and 6A's for Drones.

But now after every 100 ped hunt, I am having a few more peds than repair costs. So bigger runs mean a bigger chance to get something good.

Bottom line is, you can't just hunt with a few peds and expect to get good loot. You either do really really well on a short hunt, or VERY VERY BAD. It takes time and sheer number of kills for it to balance out.

So I don't recommend hunting with less than 300 peds for ammo after you bought all your weapons and other gear. And then don't recycle it as you go because then it is so much easier to waste it. Wait til you are all done and you will find that you can keep paying for run after run after run!