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Showing posts with label Entropia Universe. Show all posts
Showing posts with label Entropia Universe. Show all posts

Tuesday, January 31, 2012

January 2012: Review of the Planets

Well.. I got to thinking about the various planets and how a person might decide just one to start on. Without having already played, who's to know which planet is best for you? So, I thought I would write a general post covering each of the planets and what they have to offer. I am trying to be as objective and unbiased as possible. I have no vested interest in Calypso, Rocktropia, or Arkadia. I am not their investor, or otherwise affiliated with them. I don't even own Calypso Land Deeds. I am however a qualified and experienced Speech and Interview judge, so I am used to judging what I see in a fair manner.

Calypso:
Features: The flagship planet of the Entropia Universe. Has the strongest most developed economy, the largest population. In general, most of the professions do well here. However, I have decided to rank the planets according to what they seem geared best for.
Crafting: 10/10 (Widest access to materials, and markets for your crafted goods.)
Hunting: 9/10 (Largest variety of mobs, from noob to uber, but item drop rates suck)
Mining: 8/10 (Could be better, could be worse, but is perhaps the most balanced, and has best market for selling your ores and enmatters.)
Quests: 2/10 (Unless you do the 10K Bronze, the quest rewards suck)
Noob Friendly: 5/10 (It is hard to start as a noob here, you can't own the oil rig, sweat prices are depressed, the quests don't give you anything but nova and blazar fragments unless you spend a lot doing them. In short, deposit, or die of boredom.)

ROCKtropia:
Features: Rock and Roll themed planet. Large variety of easy mobs for beginners. Large variety of uber mobs for ubers. Ores and Enmatters that are specific only to this planet. Large array of rewarding and fairly easy quests. Is home to HELL and Artic.
Crafting: 5/10 (Many materials hard to come by for doing larger runs. Poor market for reselling your crafted goods unless you own a shop or stand in lagoon advertising all day, seems a lot of people here don't know how to use the Auction house.)
Hunting: 9/10 (Noob mobs are SUPER easy, some of the tough mobs are super easy too, but some of the tough mobs are uber tough. Why I give it 9/10 is hunting loot markups, large variety of super easy to super tough mobs, and in general, I get literally 5 to 10 times the items I've ever looted on Calypso.)
Mining: 8/10 (I only give it 8 because of lack of sustainable demand for mined resources. It can be quite a challenge selling your ores fast. I wanted to give it a 10 because deposits are shallow and easily hit with shallow finders, and THERE IS NO COST TO GO TO HELL unlike trying to get to F.O.M.A.)
Quests: 10/10 (Some of the mission chains are still in their infancy, however, of the ones in existence, there is actually TT value on the rewards! You don't get novas and blazars... You get high markup goodies! The Thing gives you 50 pec TT helicopter and 50 pec TT truck, and couple peds in weapons faps and ammo! RT quests give you gold coin worth 5K% to 25K% MU (5 peds to 25 peds per K), Rocktropia Records (10 to the pec) And items that help you gain other quests, like police badge and radio which together are worth like 20 peds mu. When I first arrived, it took me a week to do all the beginner quests to familiarize myself with the place before I even really did any ped spending!)
Noob Friendly: 10/10 (The people here are VERY friendly and helpful. The quests are SUPER easy for non depositing noobs especially the Artic The Thing quest, and a lot of the beginning mobs drop good loot for being one shot opalo mobs. Sweating might be tougher, but sweat is about a ped or two per K higher than on Caly)

Arkadia:
Features: Well... In my opinion, they are a LONG ways from reaching my satisfaction. They have FAILED thus far to bring out Treasure Hunting. They had claimed I believe last August to have it implemented, but NOPE. And this is what everyone was waiting for!
Crafting: 7/10 (I only put it at 7 because many of the prints require a huge number of different ingredients making it a nightmare to try and click them, However the Auction seems to be a slight bit stronger here for selling crafted items than on Rocktropia.)
Hunting: 5/10 (Well... I figure 5 was low enough, it is a failing grade. You have to be pretty uber to hunt even the low level mobs any more... And the loot is astonishingly crappy. It's not just my own experience, but failing treasure hunting, I know several people who refuse to go back to Arkadia until everything is as promised. I have no idea what they expect you to hunt here as a total noob. The Tiarak are about the only mob I can kill.)
Mining: 6/10 (It started out great mining here to be quite honest. But hit rates are way down now, if I wanted 1 in 10 bombs to hit, I'd go to Hell where sure, 1 in 10 is a very good ratio when you are talking X's and higher! Also, there isn't the best market for trying to sell your ores either, and I havn't seen enough traders when I've needed them.)
Quests: ?/10 (I don't think I have even found a mission broker here but I haven't looked for them either, so I can't really comment on this part of it.)
Noob Friendly: 5/10 (I just don't see the great opportunities that Rocktropia, or even Calypso have to offer. Lacking totally noob mobs for the noobs, I have no choice but to give it a low rating. I may be wrong, I am not an Ark expert, but this is what I see.)

Next Island:
I have only been to Next Island once, and never returned. It is definitely more noob friendly than Arkadia and maybe even Calypso, but there's nothing really spectacular here as far as I am concerned. I really am not in a position to make any comments regarding the game play here since for me it's nearly a year since I was there. I like to think it's came a long ways since they began. I am told though that Ancient Greece is good for cheap Melee skills! At the time I was there, loots were on par with Calypso for Mining, Hunting, wasn't maybe as good, but I am sure that's all changed.

As things improve or get worse over time, I will come back from time to time and update this listing for your benefit. This is mainly intended as a quick guide for you to look at your needs and wants, and possibly help you decide where you want to concentrate your energies. I mean, it's obvious. If all you want to do is craft, start on Calypso. This is just made as a tool that offers a second opinion where one is desired.  If the management of these properties that I have reviewed do not like my scores, then they should read and take heed... If Ark will ever introduce Treasure Hunting, I will probably give them 10/10! I mean seriously folks! Treasure hunting! A new concept, yet they are dragging their feet... It just doesn't make sense to me. They have a veritable gold mine within their grasp, but slowly the golden goose is dying and wasting away. Soon, Ark might be a ghost town. Rocktropia has a lot of work left to be done, but at least they are putting quality into it. Calypso, is booming and needs room to expand,  but this is why we need to get the other planets economies roaring to life, so that people have viable alternatives to go to. 

I wish you all luck, and if you are choosing which planet to begin on, give it some careful thought :-) And you don't have to just take my advice for it.
 

Monday, January 23, 2012

New Planets, New Frontiers, New Opportunities

It was recounted to me a couple years ago how many of what we would now call "Ubers", the ones running around with 5 and 6 digits of markup on their weapons armor and other tools... Made their pile of Peds simply by having started early on, in the beginning of Entropia. It is unknown how many people are included in this group, but I often wonder when I see screenshots of hofs with astronomical ped balances... How'd they do it? Simple... A lot of what USED to be just every day cheap items, became scarce but highly desireable when the Entropia Universe took off and became more and more populated. There was a... Boom in markups and demand for things, especially weapons. I am told some players capitalized on this drastic rise in prices that occured many years ago already.

It was probably 2009 when I was told of this.  The source of the information came from a player who himself had done this, taken advantage of common things becoming uncommon and valuable. It is quite possible that same person may actually read this and maybe not remember having talked to me about it... But I want to open everyones eyes to the future. NOW is the furthest back in time we will ever be. How's that for something to ponder?

Right now we are seeing infant worlds, much how Calypso started out to be sure... Except there is a huge difference. Calypso did not have other planets already successful from which to spinoff and use as a foundation. Rocktropia, Arkadia, Next Island... All are able to lean on Calypso, a well established economy and solid player base. There is no way that any planet will fail so long as this strong foundation remains. However, there is still great opportunity.

Over the years, many tools, weapons, have been changed, or eliminated. Some things quit dropping. And some of those items are worth a great fortune in peds to the lucky few who own them.We do not know what Rocktropia weapons or tools will become rare or valuable... Certainly, it will do so to a lesser extent than was seen in the earlier days of Entropia... But nothing is 100% right at the beginning. Take a look at your favorite television series. Compare say, seasons one and two, to seasons five or seven... Don't you notice something? The components making up that show begin to grow together and flow more smoothly, while at the beginning, no one knew for sure what direction things would take. If you compare the early days of Entropia to now... You can definitely see the point I am making here. Things have came together smoothly for Calypso. But now, we embark on the other planets journeys. It will take a few years, but they will get them ironed out.

Right now, yes, there is a lot of loot out there that has no use at present. Hopefully this will be fixed. But learn the lesson that has already been observed... Android Gears were dropping by the piles, but there was no use for them so they were TTd. Now their drop rate is so low that they command a 6200% markup on orders. The same thing can happen with other components that are dropping.

But what I am really writing about now is this: Look to the future. Based on what you know... What items do you feel are going to be valuable and needed perhaps by yourself or someone else? What weapons are cheap now but have the potential of going up a lot? I know L weapons make it a moot point... Being L, they are no longer items so much as they are commodities. A half condition Isis CB5 (L) at 250% is no different from a full condition Isis CB5 (L) at 200%. It's a commodity. It comes down to X gun is only worth about Y markup. Unlimited items and tools and weapons is where there is a lot of room for profits. For instance... No one in their right mind would hunt with a L weapon that costs 10K% MU. But... A UL weapon that is +5K peds... + 100K peds... If it is worth it to the person that has the money, and they want it bad enough, they can keep it as long as it suits them.

The message I am trying to put out to all of you is this:

You will probably not see ridiculous price increases especially in light of the bad economy and also with more planets, there being more competition between "brands", and what may be expensive from one planet's product line, the equivalent may be much cheaper from another planet, and people will always compare.  But there will still be a few items of which only a few will ever exist, and these, if you can get them early enough, and hang on to them, there is profit to be had.

But when looking at items, always bear in mind that all as it is now, shall not forever remain. Those items you refused to hold onto might be a small gold mine some day like those Android Gears... Or... Maybe that 800% ore will turn to TT food as has happened before too. But at TT prices, one can only go up!

Also... I speak this last paragraph from my own experience... If you are doing so badly that you find yourself TTing things you wouldnt have dreamt of TTing... It's too late and your luck is too bad for that few peds to save you. Rather, you should find other sources of peds, that those items will be of more value to you later than now.

Wednesday, October 5, 2011

Would you like to have a Mentor?

The new mentoring system seems to have a competitive edge to it now, so let me put my qualifications out to those of you reading my blog, and see if I can't drum up some disciples for myself. No sense letting the uber ubers get all the goodies when all they really care about is what fancy gift MA has in store for them. How would you like a mentor that really cares about your success?

As of now, I am level 24.5 in Prospecting, and nearly level 20 in BLP, and I think level 18 in Laser. Not uber by many standards, true...

But if you want someone that is there when you are, I am online at least 12 hours a day usually. I have learned the hard way where to mine and with what equipment to get best results. I know many of the details of crafting, to help you be successful going that route as well. Hunting, well... All one can do for hunting is wish in one hand and hope MA doesn't give you dung in the other.

I will always help you with anything you could ever need help with, except don't ask me for free peds lol... Though from time to time I will be happy to craft some armor for you or maybe a weapon.

If you like what you see in my blog, consider choosing me as your mentor. All you have to do is right click to get the menu in Entropia, and I think it is under System, where you can find the mentor directory. Just search for goldbaron357, I will most likely be the only result, but goldbaron goldbaron357 maximus is my full Entropia name.

Friday, July 1, 2011

Planet Arkadia

I have just arrived in Arkadia... Am going to explore and see what there is to see, and report back. I have heard that Treasure Hunting will be in place by about August... Despite being overanxious for it to get here...

Standby for Arkadia posts within 24 hours!

Sunday, June 26, 2011

Announcement!!!

I am proud to announce I am now downloading Entropia again, and can't wait to see the new features!!! I hear Planet Arkadia launched, that mining has changed, and now it would appear that Space is either here or will be VERY soon!!! I can't wait to get this 2.8 gigs of stuff downloaded! What's sad is I am using free wifi at Borders and getting 150 Kilobytes per Second... It's still going to take about 5 or 6 hours... And at home, it would probably have taken me five or six weeks! Not kidding!

As soon as I get a chance to play around when this is all downloaded, I will be happy to add some new, informative posts once more... I also trying to exhaust my previous inventory of knowledge in the meantime, but I think I covered most everything I can think of that is important. But I do hope to post some more today.

Thank you so much for your making this blog the success it is. I have never had such a successful anything, but lots of hits coming in, and it is a shame that Google chose to declare war on me and cancel my adsense based on "suspicious click activity"... But seriously, HOW is getting $15 in earnings in about 5 years time suspicious activity? Especially when I didn't click them myself! I HATE Google, and recommend you use some other company for your needs. I know, that Google is the "Oracle of Internet", but it is time to support the underdogs and let them know that their underhanded business practices are not to be tolerated in our nation of Free Enterprise and Capitalism. I will support Microsoft before I will support Google. And considering how much I hate Microsoft for going to "windows live" crap for messenger and making the drastic changes from Windows XP to Vista and 7, I can hardly forgive them... Half of my "IBM Compatible" software won't even RUN on Vista or 7! So let's just say it makes no sense that Microsoft would release a version of Windows that in and of itself is not IBM Compatible!

Anywho, I have ranted and raved enough! Let the fun begin!

Monday, June 20, 2011

Internet Connection FAQs

All MindArk will say is you need a broadband connection... It is sort of inconclusive and doesn't help a guy find answers and I know a lot of you attribute lag to connection speeds but I have some first hand experiences that blow this wide open... But suffice to say I am taking it upon myself to construct this list.

Dialup: Flame me all you want but I'll say I told you so... Entropia DOES run on dialup!!! But please if you only have dialup install the program and updates at a friends house or somewhere with free Internet. I connect at 26.4Kbps and it runs beautifully. If I up the graphics quality then my old nvidia go 6150 doesn't like it and my framerates sink like president obamas approval ratings!

Satellite: Ok... Theoretically this should have bad lag due to your data being scrambled and beamed to a satellite where it is beamed back to earth... This is called latency and it is the drawback of having to send data into space and back at the speed of light. Entropia should work and you will have easier time downloading and updating but as silly as it sounds... You might want dialup to play without lag once you are updated.

Cable/Dsl: to those of us living in rural America ( I live like two miles out of range for dsl because the phone lines and switches routing to my house are still analog) it is the bane of our existence... We can see other people have it but we can't get it... Dsl is ok but expect a day for fresh install of entropia. Cable is the way to go.

Mobile Broadband: because of the data plan limits usually 5 Gb a month... I know what a joke right? You probably have that much in forgotten porn on your computer... Don't try installing the game... You would rack up a huge bill from overage... A few updates is ok... And playing the game is great because eu is mostly server side with the graphics being client side so there is mere kilobytes being downloaded and uploaded while playing... And nearly no lag!

WiFi vs. Ethernet: Ethernet will give you the best reliability and ping... WiFi can be unstable, however it still works :)

Smoke signals: ok ok I am joking :P but I can just imagine if Indians invented the Internet... You would have computers puffing smoke lol Well for all the money their casinos made off me lately I feel I deserve to make a joke... But I really do have a respect for our native Americans. But I'll save what I have to say for another soapbox...

Thank you my readers for receiving my blog so well and encouraging me to keep writing.

Why Some People "Global Spam" While Crafting

I'm not positive how the loot algorithm works... I don't even know if anyone knows as it does indeed appear to be a very dynamic system mingling luck, fortune, timing, random chance, skills, and who knows what else, together.

What I do know is global spam seems only to happen on big ticket items and most times when the crafter has a somewhat long series of clicks with no successes. In a small percentage of cases it can be observed happening to a full quantity crafter... But only seemingly when they have had great losses.

Global spam may make everyone curse and get upset but you gotta realize that thousands of peds can go down the drain before they start global spamming and even see a decent amount of their peds back.

In general you shouldn't worry about globalling... If you focus on profits and efficiency, when you do get one it will be a huge boost to your ped balance.

Sunday, June 19, 2011

Cheapest Items To Craft In Entropia

From time to time I will look through my statistics and see what my readers search to find my blog. If I see something I don't feel I have covered, I write a new post on it. Such is the beginnings of this post.

I know some of you don't want to spend 5 or 10 peds a click but may not be sure what the low cost options are. So I will do my best to list some of them. This is all from memory so please bear with me.

COMPONENTS:
Basic Filters are the cheapest to make requiring one lysterium and one oil at a tt cost of 5pecs per click. And yes, they do global and hof.

Standard Dampers require one Lysterium and two Oil for a tt cost of 7pecs per click.

Basic Screws use only one Iron per click which I believe is 24pecs in TT cost and It has been TT food lately. Chances for global or hof are good but the market is so small for these that if Iron can't be purchased for a small markup not to bother.

Basic Sensors require two Belkar and one Blausarium requiring fairly close to 50pecs tt I believe. Demand is ok but again watch material costs or they won't be worth making.

ARMOR:

Settler armors tend only to require Lysterium and Iron which comes out to 50pecs a click and is the cheapest armor I know to craft. After that it starts going up pretty good.. But there can be lots of opportunity for making some good peds if you have the right blueprint.

WEAPONS:

Jester D-1 or Mann MPH are the cheapest weapons to craft but require around 80 pecs to a ped per click if my memory is accurate enough.

FURNITURE:
An interesting profession is the carpenter... While the demand is rather low for most furniture, the blueprints are somewhat uncommon and the right furniture can command a high price... I dunno why but as long as someone wants to buy it who cares :)

I'm not sure of what the costs are for the Nallo Ceiling Lamp but it does require a few copper ingots to make and not sure what the other ingredients are but suffice to say it's at least a ped per click or more. The pall stool is probably a similar cost to make as well but requires boards.

Attachments:
OA-101 Light requires about 5 peds per click... 101 is awful close to 10 peds per click... So 1000 peds will buy you 100 clicks or so.

There are all kinds of attachments but I feel the best value is in ore and enmatter amps.

VEHICLES:
I only mention this so you don't get your hopes up, the cost of the blueprints often reaches tens of peds per click since the blueprints are limited and the QR tells you how many clicks are in the blueprint. And then you have who knows how many peds in parts... So skill up and carefully research as just like GM or Chrysler, you've got a lot of production costs before you can stock your showroom.

I hope I've covered everything important enough to cover however entropedia.info can give you the whole database that you can examine any way you want to. Good luck!

Monday, June 13, 2011

What You Can Craft in Entropia

If you have never played Entropia, I wanted to put together a basic list of things you could craft in case you were curious... Sometimes it's little things like these that convince people whether or not they want to be in a certain game, depending on what they like doing. I am just going to give a decent overview of what kinds of choices a crafted can make and the categories of items to be made.

If you decide to craft there are a few plans you can pursue:
-Craft for no particular purpose except skill and maybe to hit it big.
-Craft high demand high markup components to supply other crafters.
-Or craft end products to sell to customers and someday maybe run a shop.

The general categories for crafting are furniture, weapons, components, armor, attachments, tools, enhancers, and who knows what all else. And I can't leave vehicles out :)

It is common fo a person to take up one main line of crafting. I tend to favor components. They are cheap enough to make that a bad run won't bankrupt me. But almost as big a favorite, is armor. Others choose to manufacture weapons. It is generally about where you seethe best opportunity for profits.

Another factor that made a lot of crafters happy is the auto click option being added to the craft terminals. Prior to that it was possible to rig up a third party auto clicker but when vu10 came out even those wouldn't work. If you want to do a 5000 click run now IRS no problem but back in the day it would have been a real job! The legitimacy of autoclicking was hotly debated for years but the addition of the feature to the game eliminated any doubts.

There are many hundreds of craftable items and different variations. Each requiring it's own combination of skills to challenge even the most seasoned crafter when entering into a new product line.

If you like lots of options and variety... If you want to try your hand at gaining real money in a virtual world... You should give EU a try.

Wednesday, June 8, 2011

Rookie Bomb Global/Hof: Fact or Fiction?

Since I have personally witnessed this happen a few times, it is definitely fact. However it seems strange to spend ten times the money on bombs and never hit one, yet buy a few peds worth of noob bombs and get globals. Consider that a rookie bomb costs as much as a click at basic filters crafting.

Although I have a theory as to why the Rookie bombs have been so effective for so many people... I mean on my first try just for the hell of it, I put two peds into a run, and came up with an VIII lysterium when I couldn't even hit a V amped with a normal finder. Seems ridiculous, right?

Well, I have observed most big hofs happen at shallow depths of say 150 to 300m... At least this is what I observe. They are quite shallow. The reason I believe is that most people go for the deeper finders. not to mention that a shallow finder isn't quite deep enough either. Well, statistically you can hit a few 1m depth deposits with a normal finder, but by and large this is uncommon.

Presumably the system spawns 1 to 5 m depth deposits, and since they can't generally be hit by normal full size finders, they perhaps grow. A rookie has a tenth of the multiplier that a full cost bomb has if mining... So you can expect what ever you find is one tenth the size of what you would have found if using a normal finder. Well, say you have a global of 50 peds on a rookie at shallow depths... A full cost bomb drop should have technically gave you around 500 peds... Is it not foreseeable that a 500 ped deposit is laying right under the surface?

Hitting a rookie global is no more strange than hitting a basic filters global, but the fact so many people have done it with such ease has me wondering why I was still using normal finders :-)

Thursday, June 2, 2011

Arguments That A Loot Pool Exists

No one really knows for sure if there IS a loot pool... But if you look at Entropia Tracker, the amounts of hofs and globals every day is up and down a bit from one day to the next, but it seems reflective of how much playing is done, i.e. how many Peds are being spent for the loot to come out of it. This is an issue that is perhaps hotly debated by some, I know I have had my debates... So I just want to put my opinion out there, everything I can observe and let you guys have at it.

First: If there were no loot pool, and if loots were truly random, then there should be times when there are MORE peds in circulation than what's been deposited and paid for. There is no indication of this happening. It appears the algorithm operates with a "house edge", that runs tend to get smaller, although the distribution of your wins seem to be random for sure. Everything designed into the game, decay for instance, is indicative of a sustainable system, therefore it is illogical for the system to be unsustainable.

Secondly:  The people who craft amps all day on full condition sometimes get 5 or 6 globals/hofs in a row after somewhat long clicks with nothing. And the people who spent tremendous amount of peds mining, end up hitting mining global spam, and with or without amps, I've never been able to do this, if it were random loot values, I would have by now... But only the ubers can get quick successive globals/hofs, but the amount of peds theyve turned over is far greater, so it seems they get a bigger piece of the loot pool, but that's fair really.

Thirdly: If Mindark were allowing random loots, with no basis in how much they took in, why do most of our loot patterns seem to be usually a little below what we put in? Hmmmm? I've played for nearly four years without a Tower. My biggest hoff was 906 Peds I think it was??? I have also burned through about 20 OA 102's, 103's and 104's without any hof. This seems inordinately off from what should have happened, that's a lot of bombs not to have a hof that were amped. If the game were like Anarchy Online, I'd probably be a millionaire, hell, for a basic weapon it costs hundreds of thousands of credits even though the missions pay a paltry thousand or two here and there. There is no indication that there are loots based on anything other than what the system has taken in.

Fourthly: If loots WERE random without any basis in what you've spent, then we should be able to craft Basic Filters and ATH, but that don't happen. In fact, if you look at Basic Filters highest hofs on Entropia Tracker, it's around 500 peds... Hmmm, 5 pecs per click in TT value, 500 peds in loot... That is the highest ratio between cost/click and hof. As you go up the charts to more expensive items, you see lower multiples, but is my theory that say, 10,000 times the click cost is the maximum multiplier in crafting, I could be wrong, but there is no indication that I am at current times. So showing that what you can get is linked to what you spend, I think I've won half the argument.

Lastly: Even if there is no literal loot pool and things are determined on the fly, they have an algorithm that more than likely ensures no more is paid out than is taken in. They have a great system that they've put such a large investment into, that has been designed from the ground up for sustainability, at least I see sustainable design implemented everywhere. WHY on Earth would anyone want to run their business model in such a way as to discredit and not take advantage of the designs that exist in the game? The Auction House fees... Decay... Ammo, Bombs,... Trade Terminal sales... All they have to do to make money is to keep a percentage of these things and if they pay the rest out, who cares, all it has to do is be cycled a few more times and they will have a bigger share on it, some people will come out ahead, but more people will lose a few peds than will gain a few, in terms of TT... The real gains come from MarkUp. Always remember that. Without Markup, I fear no one would profit much.

Limited Armor vs Unlimited Armor

There is debate on which is better... Limited or Unlimited...

Experience and research has shown to me that  the decay is much slower, a LOT slower on most limited armors versus equivalent unlimited armors. Notice the durability numbers... The lower the durability the faster it will decay. L armor has insanely high durability.

Sure, Unlimited can be repaired.... But is wearing your armor out four or five times faster any more efficient than paying a few hundred percent markup on a good armor and having it last forever? :-) And if you pick the right armors, you can actually get far more value and use than you would out of an unlimited armor.

People make the excuse "My armor might break in battle"... Hmmm... I've never had a piece of L armor long enough to wear it out! That's how durable the stuff is!!! But you just keep an eye on your condition, and when it gets close, purchase replacements.

L also has the benefit of keeping more peds in players pockets, versus just dumping the peds straight into the repair terminal and into MA's cybernetic oblivion, since we don't know WHAT their percentage goes to them and what percentage goes to the loot pool... And I maintain there IS a "loot pool" because if they awarded more loot than peds were spent in the game, then we would have uber inflation like all the free MMO's have because millions of game dollars is what you have in a POOR PERSONs account... You would have lots of people running around with lots of peds! Not true in EU! Sure, there are "millionaires" in Entropia... But not hundreds of thousands of them like in other games! :-) This is reflective of a sustainable system that X amount spent - Y amount equals the amount of Loot that goes into the loot pool, Y being MAs cut. Sure, I can;t prove it, but the evidence does not indicate an oversupply of peds!

See, buying L armor supports the crafters, who in turn buy from the miners and hunters. Sure, we can buy UL items, but if a crafter sells to one person, they won't sell the same piece of armor to them again unless it is sold by the owner and needs to be repurchased later, or is accidentally TTed. L armor will eventually wear out and then it is no longer in the game and a new one has to be produced.

I think if you pencil it all out, it will become obvious in most cases that the extra markup on L items is still more cost effective than buying a UL version and having to repair it, considering the faster decay rate.

But then there is the argument that the more peds you spend the faster, the bigger and better globals and hofs you get... This seems to be true, I mean, look at what people hit with OA 109,s but they are dropping 10 peds TT per bomb drop too..  I would assume it works with armor and ammo and weapons while hunting...

If you are trying to hunt economically, my experience is Limited is better. If you want something you can repair, and don't care about the decay, and expect it will improve your loots, then you will most likely want UL.

Wednesday, June 1, 2011

Crafting With Residue: When You Should and Shouldn't

It seems silly that people buy so much residue, and it was only for a short while that I wondered why. I thought about it and realized the key to what makes it so useful, and profitable.

Components do not have condition and therefore residue does not affect them, though the effect of putting residue in the ingredients window is unclear. EU is DYNAMIC. Any slight change in one place results in a change somewhere else. Kind of like real life. Suppose all those trees that Stradivarius made his fine instruments out of burned up in a forest fire before he could make his famous and world renowned instruments... The wood had special properties from how it grew that allowed perfect acoustics... History, would have been altered in a huge way. Anything you do will have an impact, even if it is unnoticeable. So to answer the question of does residue affect component crafting results, you must consult quantum physics.

Unlimited Items: It is not wise to use residue in crafting UL items. This is because it is CHEAPER to craft them either on full condition, or on full quantity and just repair them to full condition for their TT value needed in repairs than to spend 105% or 110% on residue to craft with in the first place!

LIMITED ITEMS: Here is where the money is. But you don't want to use it for low markup limiteds... If you are paying 105% or 110% for residue but your L item sells for 105% or 110%, you aren't gaining anything. On the other hand if you have a 50 ped item that sells for say, 150%, and you buy your residue at 105%, you are making 145% profit on your residue for the condition difference of your successful craft. Say your successful click is worth 5 Peds without residue. You would have only gotten 7.50 peds... And lets also assume it cost you 4 peds per click to make. You add 45 peds to the next click worth of residue. Your item you made on full quantity, comes out full condition thanks to the residue. You now have spent 49 peds to make a 50 ped item that you will sell for 75 Peds. That 45 peds in residue turned into what, about 67 or 68 Peds netting you around a 20 ped profit on your 45 peds of residue!

Imagine what happens when you have a very rare L item you can craft that has markups of 400% or even 1000%.... If you aren't seeing dollar signs, you should be! This is the one time you can turn near TT food into the same markup as the item you craft!!! Think about it!

BUT PLEASE NOTE: It would seem you can only use enmatter residue in items that are crafted with enmatters, and ore residue in items that require ores to make. And etc. So don't buy a bunch of residue you can't actually craft with! :-)

Good luck!!!

Tuesday, May 31, 2011

Perception: What I've Learned About The Skill

Perception has been a useful skill gain. It tells me something is nearby. It could be anything. But generally, most of my globals are accompanied by a Perception gain. Some people argue there is no connection. But it seems that Perception really means there is something that your avatar sees that is beyond your radar range... In many cases, I notice that if you keep going the direction you are going when you get the gain, you will sometimes see, or find, what your Perception gain was from. In many cases, it turns out there is another avatar just a little further than I can detect on Radar, which lends credibility to this.

But it isn't limited to stuff above ground. I surmise that it is as easily indicative of something on the ground, in the ground, maybe in the air, who knows. But it indicates to me there is some change up ahead that my Avatar perceives.

I guess the bottom line is, it tells us something, but it can be anything. Doesn't mean it is not useful, but you will have to play around with it and see what you observe. In my case, sometimes another person is up ahead, or someetimes the mining gets better, or sometimes it is a mob, other times a REALLY BIG MEAN MOB! So it is plausible it means something is there. There is just no knowing until you see it for yourself or find it.

Monday, May 30, 2011

Why Should You Play Entropia? EU vs. Other MMOs

Very few MMOs run on a real cash economy and even fewer are big enough to ensure viability, sustainability, and a stable in game currency. Most MMOs require a monthl subscription and no equity is built costing you time and money simply for recreation with no chance to gain anything in return.

Entropia vs. Second Life:
The Peds in Entropia are created out of user deposits. While a small credit card processing fee applies, you are given your full purchase in Peds. The exhange rate is 10 Peds to the USD and does not fluctuate. Second Life's Lindens fluctuate like a yoyo.

Also, Entropia runs life like game engine with stunning graphics that don't kill video cards. I have heard of Second Life killing cutting edge graphics cards in half an hour or less. Even though I had a higher end computer, my frame rates in Second Life could be counted on one finger!

Entropia has a clean interface. Everything is intuitive for the most part. It looks clean crisp and professional yet fun and casual. And even your skills can be sold!

Entropia vs. WoW and etc...
Entropia does not charge a subscription. Most others do. Then I hear of people playing WoW for two years, maxing their character out, only to have spent how much in hat time and have nothing to show for it only to start over with a new character again. I just don't get it. Entropia builds equity. I can cash in my skills. Or I can keep them and do even more uber stuff. You can't really max your character out in EU. And if I hi a really good loot, then we ain't talking monopoly money or small potatos.

Sure Entropia doesn't seem fair at times but eventually when you are doing well you won see the problem any more. But what's better? Losing two years and you subscription fees? Or using that money to buy Peds and stand a good shot at hitting something big!

However there are some MMOs that have a deeper level of enjoyment. EU can get boring but they are fixing that with all the new worlds and Quests and missions and etc. There is increasingly more and more being added to improve the players experience. But I have a soft spot for Star Trek Online. They have done a great job and the depth of play is amazing and immersive and in my opinion, it is the only MMO that I don feel like I am wasting time... Because I love star trek and that is the closest I'll ever be to living it I am sure. But it is nice to have something to do when EU is down for updates or loots are cold.

Entropia has no fees... You CAN play for free not depositing but it is hard work... I am working on a website that will revolutionize earning peds without sweating but at this time it is classified top secret :)

There are people that started without depositing and now own shops and land areas... Hey worked hard but you can get there too if you give it a chance.

How to back up and restore Entropja without downloading again.

Entropia is getting to be so massive that even on a fast connection it rakes hours to download, so I hated reformatting my computer only to end up downloading Entropia again. So I found the answer.

There are two folders you need to be concerned with. The one in the program files directory is not the whole program like it used to be. They made another folder called entropia universe under c:/users/public. This is where you find the dozen or so gigs of the game.

Backup Instructions:
Copy C:/program files/entropia universe to another disk along with c:/users/public/entropia universe. I you are running 64 bit windows it will be found in program files(x86).

After you reformat, you need to replace those directories and their contents back to their original places. Go into the eu folder in program files and right click the client loader icon and send to desktop as shortcut. This is how you will launch the game.

If after restoring the files and running it, you may notice it is trying to download huge amounts of data. If your installation was up to date, simply copy the eu folder in users/public that you backed up over the one you just put back on the hard drive. For me this will cut the downloading it does to a few paltry megabytes and you are up and running again.

If you use external drives, you want to make sure you are running USB 2.0!

Hope this helps you!

Sunday, May 29, 2011

A look into "Double-bombing"

You may be wondering if double bombing actually works. I cannot say with 100% certainty... But what I can say with certainty is that it works for me.

What is double bombing?
Double bombing means dropping another bomb or probe immediately after hitting a deposit or sometimes a skill gain. There are a few varieties some of them work exceptionally well for me but it could just be a statistical anomaly for me but we really don't know until we drop the bombs.

Generally if I hit a deposit and get perception or intelligence gain, I will go over to my claim marker and drop another bomb or probe. About 70% of the time I will hit something and I have globalled by double bombing but who knows how mindark set their algorithms up.

Another method involves dropping a second bomb over the exact spot as the first bomb. I have had poor luck doing this on calypso but on CND, er, the asteroid if bombing after a perc or intelligence I do seem to hit something.

It is also generally accepted that if you get a geology skill to switch to the other kind of probe or bomb... Sometimes I would find ore if not finding enmatter or vice versa.

The only conclusion I can offer is... Try it and see for yourself. It will either work or it won't!

Contaminated Zones and what you should know.

I know the contaminated zones have changed a bit recently... But they are an important place in the game. I am no expert but I can sure point you the right way and give you some info to get you started.

The contaminated zones are large areas of toxic ground that will kill you if you don't buy and administer to yourself the anti-toxic shot from the trade terminal which costs a bit over 5 peds I believe.

Please note: if a human player kills you in the contaminated zone your stackables excluding ammo bombs and mind essence will be stolen from you by the player that killed you. You will also have to buy another shot.

So you might ask why one would want to risk going in there in the first place? It is because where the risks are greater the rewards are too. Rarer ores... Bigger deposits... There are also mobs found only in the CZ such as the Attackers... You can either arm yourself in the hopes of killing some lucky but unfortunate person and obtaining their hard won loot... Or sneak in and find the much larger than average finds... Many screenies I have seen of towers are definitely in the contaminated zone.

Advice:
Empty your inventory into the storage before going into the cz.

Be prepared to escape if you find good stuff... Tp chip helps or if you must carry a rocket launcher to kill yourself with if escape will be impossible. This makes you keep your loot... Beware though if you hoffed or globaled they might camp at your claim waiting for you to return.

The storage of your vehicle is not lootable If you are killed as long as it is not in your inventory.

Only enter far away from prying eyes and be paranoid. Use a scope to look for other people before crossing into the zone.

Do not let anyone know your position or destination. Even friends could turn on you if you aren't careful.

If you global on attackers or mulmun... Understand that the ubers will then know where you are and be out to rob you! So... Get your global and get out!

On the average I have better luck in the cz and so far only have been robbed twice I think. Be cautious and you should do fine.

Try to have allies you can trust if you DO need backup should you tower in the zone.

Do not at any point think you can kill the ubers in the zones... You would have to be ridiculously armed and armored. Not saying it's impossible but if you are level 20 laser or blp, forget it :)

So far the main rare ore I find in the cz is Himi.

Friday, May 27, 2011

Things I Would Do If I Started Over: Beginners Tips!

I often wondered what I would do if I had to start over from scratch. If I knew when I was a noob what I know now, what would be the important lessons learned? What things would I have done to avoid wasting peds? Well... The good news is, I have some answers that I feel sharing with you new players should help you out...

CRAFTING:

If I had it to do again, I would have started off with a 100 QR Blueprint... Seriously, it makes a HUGE difference. Try a run on a 100 QR bp, then do a run on a 1 QR bp and compare your results. You save a ton of peds by not having to skill up the blue print when you are at zero skills.

I would have probably started off with Basic Sheet Metal. The Metallurgy skill is a huge boost to mining. I think you will agree once you start obtaining this skill. Besides that, BSM has a HUGE demand, all those 101's that are always being crafted, take a LOT of it. Alicenies and Narcanisum alwasy have good markup usually, and that means BSM does too, and I find it is easy to turn a profit on BSM.

I would also have bought a few hundred points of skill in Engineering perhaps. Engineering is by far the most useful of the crafting skills, it is used in all crafting. Every little bit of skill you gain increases your average returns... It may only be slight increases, but after a while, you go from averaging four or five sheets of BSM per click to averaging eight to ten of them. At least this is what I have observed. Every bit of experience tells me that skills and bp QR affect your results.

If you are new, and prefer not to sweat, crafting basic filters isn't a bad deal because it is the cheapest thing in the game to craft.... 100 peds would let you buy nearly 2K clicks depending on what you pay in markup. 100 QR Basic Filters BP's usually can be found from 15 to 30 Peds usually. Sometimes I have seen them under 15 Peds.

MINING:

If I had it to do over again... I would  have started with enmatters, skilled up my geology from surveying... After I hit say level 10 or so in Survey, I would probably begin my search for ores.

I would also not have trade terminaled the few odd stones I'd have every once in a while that I couldn't refine. Over time, I am sure I've lost hundreds of peds in markup from doing this... Believe it or not, a few pecs can add up to being the cause of your being broke!

HUNTING:

I have spent so much at hunting with so little loot out of it, I don't even WANT to comment on this category... But I for the sake of completeness...

I would have started out with an Isis CB5 (L)... They are cheap, last a long time despite being (L). They shoot faster than their Trade Terminal laser counterpart too. I favor BLP over laser any day.

I would not have gone hunting EXPECTING to get any loot, therefore not be disappointed when I didn't get any which was most of the time.

I would actually have not bothered with hunting... And instead put all those resources towards crafting and mining.

The mobs that I feel deserve the most effort and have had the best outlook as for loots, are as follows: Molisk, Argonauts, Exarasaurs (don't laugh, I have probably had more loot from these than anything else), and Drones... The Generation 1's are easy enough to kill, just have a moderately good weapon and a little armor. The mobs I would avoid? Feffoids, nothing has looted worse for me than a Feff. I consider Atrox and Atrax neither good nor bad... They either will loot or they wont.

MISCELLANEOUS:

-Do NOT lend ANYONE that you do not know in REAL LIFE anything of value, Unless you can afford to lose it.

-DO NOT fall for people saying they will give you skills if you provide empty implants. If you think they are serious and true, then ASK FOR COLLATERAL!

-Do NOT join someone's team hunt without looking the loot parameters first. It used to be very easy to be taken advantage of through unscrupulous loot settings.

-DO listen to local chats, eavesdropping sometimes can provide useful information.

LAST NOTES:

If you don't agree with what I've written, that is ok. These are things based on my own hindsight, experience and observation that I wish I would have known sooner. Everyone could write their own such list and have it read differently than everyone else. The point of this is to get everyone thinking, and if you are thinking, you will be more careful and hopefully more successful in the long run. If it helps you, great. If not, well, hopefully some of my other posts will :-)

Thursday, May 26, 2011

Can Anything Global or Hof?

Well...  The short answer is yes. Basic filters global, and hof. Hofs are RARE, but they have been known to happen. At 5 pecs per click, the Basic Filters are the cheapest item to craft. And as far as that goes, I have seen Chirpy hofs, perhaps even cheaper to kill than it is to craft one click of basic filters!

See... The cost to do something is equivalent to the denomination of a slot machine. The more it costs, the bigger the risks, the bigger the rewards. It would be asinine to have 100K hofs on basic filters, and only give 200 ped globals for killing Second Entitys, wouldn't it? But don't lose your faith and hope yet.

Everything has the possibility of globalling. It just depends on how much dedication you put into doing something. If you are constantly running clicks on something, then yes, eventually you will see a hof, even on a small ticket item. If you are always mining a certain area, and putting out lots of bombs, sure, eventually you will tower there. If you did nothing but hunt Chirpy's, I guarantee you will eventually get a Chirpy global or a hof!

But it may take an EXTREMELY long time to get where you will hit something big on something so small as filters or chirpies. I would instead aim for something more practical... Exarasaurs and Snables do hof and global... Level 1 weapons and armor blueprints global and hof a lot too.

The problem is this. If you are spending  0.05 ped per click making something... You are doubling your money if you get say 5 filters and 5 residue to drop in one click. To get 50 peds in filters, thats 50.00... That is 1,000 times returned to you on a single click! The odds of hitting something that pays 1000 to 1 is not as great as say, something that is 100 to 1 or 10 to 1. Odds has a lot to do with it. I hate to say it, but if the game were truely random, which I do not believe it is, then you should as easily be able to hit an ATH on filters as you might with an OA 109 doing some carpet bombing.

The reality is, something like a Chirpy or Filters MIGHT some day ATH... But it will be so ridiculous to see. The odds of hitting 20K plus peds on something that costs a few pecs... That is very long odds, almost laughable.

So I think what is important, is to know that perseverance is what will get you your globals and hofs. If you do the same thing long enough, it will hit. And if you still have questions needing answered, feel free to leave a comment and I will either reply or add a new blog entry for that topic. And feel free to look through my past posts for more advice, answers, and tips.