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Showing posts with label Condition. Show all posts
Showing posts with label Condition. Show all posts

Friday, March 21, 2014

My Experience in Making My Own LUCK (CRAFTING)

I have had my hofs capped, by what I don't know, to 1322 peds or under. It is frustrating. All of the peds I cycle, all of the hours spent playing. It seems there is no way to break through this glass ceiling. I mean, I can see through it but I just can't punch through.

So, what did I do... I tried a few clicks of level 2 lights on condition. 5th click in I got 1320 ped hof. Seriously... Why is it keeping me in this range?

I then decided to get a few L prints, shear xr's, bull tacs... I proceeded to hit three more hofs 1K+ on these L prints.

My experience is that as long as you have the success rate maxed, you will get your best crafting return doing L prints on condition. A lot of things worth crafting use materials of such a high markup that I don't think it is possible to profit at all doing them on quantity, unless you can do short runs of bigger items that you can make with residue and turn a profit on that way... But, if you are tired of not hoffing, or just want to see if you can change your luck, get yourself a 20 or 30 click L bp, try a bull tac10 or a Shear XR 40 print. The tac10 runs about 3.5 peds a click. I promise most of you wont be deposited. AND

What further confuses and confounds me:

If I lose a bunch of peds hunting or mining, I can take a L print and usually get some or most if not all of my losses back. My experience is every 5 to 10 runs you can expect a hof, but whether the hof is big enough to recover your losses, hard to say. But if you play eco a lot, it doesn't hurt to shake up the system every so often with a condition L print run.

Thursday, January 17, 2013

New Thoughts on Quantity Versus Condition Crafting

I know at first glance, condition crafting looks like a lost cause... You might get just a few successes and a few partials in a hundred clicks or none at all... Knowing a crafter who does huge runs on full condition consistently, I have an adequate supply of information from which to make some conclusions.

Suppose you have 5K Peds.

Suppose average markup on materials to click ore amps is 130%.

We all know the system rewards only based on TT burn of materials and supplies. Markup is not a factor, although it is arguable... i.e. Use a VRX seeker 2000, you will get more ruga and rares than you would using a cheaper finder that is TT food... So possibly the higher the MU needed to craft an item, the better quality of residue (gemstones) and blueprints (1 or 2 click but ATH or bust prints).

However, you are essentially making TT food. No one is going to buy the 5 million level 2 lights or level 2s that you would click over the life of your crafting career.  You could get markup on a few I am sure, but the market just isn't there to make one run, sell all amps for markup, and do another run. Instead, residue is your best bet... But also, there is something you must consider.

Scenario 1... You craft quantity. You aren't going to stop crafting til you hit a big hof probably. Problem is, big hofs on quantity are rare unless doing L prints. Not saying it won't happen, but you will get more smaller successes and less bigger successes. This means, more clicks have to be done to hit a big jackpot, and that means even more money will have been lost to the markup of the ingredients.

Scenario 2... You craft condition, when you succeed, it counts for something. You have to do fewer clicks to hit a big jackpot in the long run than you would if you were doing quantity. Big jackpot simply means an amount that would make you so happy, you would be in shock and happy to take a break for a while. We all know how hard it is to quit when you are losing a bit an wanting to win it back... Either hit big or bust. This results in fewer clicks being done, and less of your peds being consumed for markup on materials.

Eventually, the loot does balance out somewhat... It might not be today, or tomorrow, or a month from now... But rest assured you will get your good loot if you persist.  You only lose if you quit playing before it can balance.

The final consideration is the size of your bankroll: If you cannot do more than a handful of clicks, you should not attempt condition. Either you hit it big or go broke. If you have big bankroll, you can weather the ups and downs.

Also, if you are on a cold crafting machine, don't feel bad about switching to another one. Every TP seems to indeed have its own server and is in a different looting phase. There are some areas that are taking more than others, and others paying more than yet others.

If your success rate is not maxed on that print, my advice is not to click it on condition.

Things I notice on condition crafting:

With a sufficient number of clicks, I do about the same as I do on quantity, it's just more exciting to watch. And I get rarer blueprints. Globals are more frequent.

Skill gains are quicker.

With that, I will leave you to your own devices in planning what your next course of action is.

Tuesday, November 1, 2011

CRAFTING: How To Make FULL TT Items!

Ok... There seems to be a lot of people wanting to know how to craft full value items. So, to make it easy on you guys, I am going to condense it all into a single post so that you can find it easier and make it less work to learn about.

There are TWO ways to get full TT items. Unfortunately, one has more to do with luck than skill, and the other, well, it has a lot to do with skill and QR.

The most cost effective way to make a full TT item (it only makes sense if you are crafting L items. If items are UL, it doesn't matter what the condition is because you can repair them and it cheaper than crafting UL items with residue), is to use residue while you craft.

Say you have a 10 PED max TT item you are making. Say you click and a 1.83 PED success drops out. That's really not bad, but you want full condition. So, if you would have added residue with your ingredients, then you would have had your 1.83 PED success, and 8.17 PED of residue (817 units of residue) would have been consumed and a 10 PED condition item would have dropped out.

If your item uses enmatter, you can use enmatter residue, if it uses ingots, you can use metal residue. But be aware, that the markup on the residues means its best to use for higher markup items. If you can craft super high markup items at like 400%, and you are able to use 100 peds or 200 peds residue in each click, you are getting 400 to 800 peds back just on the residue!

The second way to craft full TT... Is to have as high a QR bp as you can afford... 100QR recommended if you going to do this... Craft full condition. You will have more lost clicks, but your successful ones will be worth a lot more when you have them, and you will have greater chances of a huge loot dropping, but you could very well go broke before one drops.

Hope this helps, and stay tuned for more great information!