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Showing posts with label Loot Pool. Show all posts
Showing posts with label Loot Pool. Show all posts

Monday, August 6, 2012

Attributes and Returns... Conclusion

After studying numerous loot versus deposit statistics that I and friends have gathered... It is the opinion of this Blogger and Entropian that Attributes are the main determining factor in your ability to loot well. Skills obviously impact your abilities to do things efficiently, since you can't economically hunt second entities if your skills don't even allow you to max out an Opalo. However, looking back even to my own instance of starting out from scratch... It took me about a year to get my first global I think. The second was 6 months after that, then another 3 months later... But the key thing here is... The higher my intelligence, and other attributes got, the more regularly I have globals and runs that break even or profit.

All the people I know that regularly uber hof or ATH, have attributes well above the 60's... I've deposited a modest amount over the years, and my attributes aren't as high as I would like to see them, but I know the more you spend and the faster you spend it, the faster your attributes go up. Chipping in and out doesn't affect any of them, EXCEPT your health.

So, with this in mind... You will all hit big hofs. It is only a matter of playing LONG enough for them to roll your way... I have only had one four digit hof in my 5 years on Entropia. I knew EVENTUALLY it had to come, and it was a TOTAL surprise when it did. I cannot for the life of me imagine hitting a 5 digit or even a 6 digit, and should something like that happen I may need an ambulance!

But, I think the whole time that it takes for you to start looting big and looting well, is simply the time it takes for you to hit certain amounts of attributes. Skills don't seem to directly influence your loot as much as attributes. And I've looked over the numbers of dozens of avatars and the information they were willing to let me review.

Of course, I can't prove this, and MA can say anything they want, but I feel very strongly that attributes are the key to doing well. The second part of it is of course to ONLY use items you are maxed on. And if you want to go right into using big guns, the skills are pretty much TT food right now for weapons, so get the skills to be able to max them out... I am pretty sure that the skills will pay for themselves with your abilities to use your powerful weapons with maxed ratings.

I've spent the past several months examining trends and relationships between attributes and loots, and have discovered there are certain ratios that tend to manifest themselves... And if I can make the data more organized and presentable, I will probably gladly make it public via my blog, but for now... Just keep it in your mind and think about it. I may not be 100% right, but I know for a fact I am not 100% wrong either!!!

EU is dynamic. If one thing is changed, any number of other outcomes are changed. Together, all the people playing and doing the things they do, makes up the algorithms that govern how loot is distributed. If everyone were to go back say 10 minutes in time, and do something completely different than they did 10 minutes ago, I am pretty you would not see ANYTHING happen the same the second time through. It is a complex universe that we play in.

I really don't believe all theories are completely wrong, rather that some are more true than others at one time or another. MA probably modifies things from time to time so that when a theory is right on the money, it will end up appearing false so people will form new theories... So my own theory is, perhaps MA changes how things work from time to time just so no one cracks the system.

I think I have rambled enough for now, but I look forward to bringing you all some new and exciting posts to read! Thanks so much for making this blog a success... We've just passed 25,000 views!!!

Wednesday, March 28, 2012

LOOT: Does it REALLY not matter where you are playing??

It has been said that MA has balanced all loots accross the universe so that it *doesnt* matter where you are at you still will get whatever loot you have coming to you. I very much would like to state my opinion here, in that everything I've done indicates the truth is to the contrary.

I moved to Rocktropia, spent several months there. Loot was decent. I could play a few days on a hundred peds. I decided to move back to Calypso for a while. I hit only one global and by the end of that mining run of 100 peds, I was still down 40 after markup on the whole return. Most mining, hunting, and crafting resulted in 10% to 20% returns the entire month I was back on Calypso.

I am getting 50% to 80% returns on my Rocktropia runs. I also loot better quality stuff, higher markup, etc. I still have not had but a few globals on RT so far, but I have hopes a hof is coming soon. It does no good to have everything you could possibly need to buy available if everything you do with it results in a 90% loss. So I would rather import everything I need through traders and have a chance at playing a while than stick around such a cold, tightened down loot pool as Calypso.

You can make your own decision though. Are you getting similar loots on every planet you've been to? Or are some more favorable to you than others? I suspect there are far more variables than we will ever know about, but at least I can work towards some loftier goals being on Rocktropia.

The bottom line is... If loot is bad doing what you are doing, if it is bad where you are at... You need to change something. You may need to change mobs, maybe crafting terminals. I do know of one terminal in particular that I get as close to a 0% return as I've ever had, and many people avoid it because it that bad for them to. But it is a machine that has paid off ATH's, and we suspect that is the reason it is broken. I am convinced that every location has it's own loot cycles independent of other locations. Where one area may be paying, another few areas could be taking, and being in the right place at the right time seems to be paramount in importance.

Sunday, January 15, 2012

ROCKTROPIA: Loot and Opportunity

There are a lot of materials in very high demand but very low supply... Auction house is full of high markup listings... 6000% MU for Vixen Gears... 500% MU for rocktropia records... 180% for Silver Shakers...

A lot of things that I loot I hold onto because it will be far too costly to get them the day when I ned them. But out of desparation for peds... I've listed maybe 15 peds TT of loot i've saved... Well... With MU I am looking at about 70 or 80 peds!

The big items drop more frequently on Rocktropia than on Calypso in my opinion. But the little things like components and materials don't loot so much. But on calypso... I've hunted a whole week and never had a loot over 10 peds. On Rocktropia, I have at least one 25 or 35 ped loot a day, and mostly all are easy mobs, at least if you stick below level 15.

The droprates on items may be changd, who knows...  But prices are up, so if you can take advantage of this, it would be wise to do so.

Thursday, June 2, 2011

Arguments That A Loot Pool Exists

No one really knows for sure if there IS a loot pool... But if you look at Entropia Tracker, the amounts of hofs and globals every day is up and down a bit from one day to the next, but it seems reflective of how much playing is done, i.e. how many Peds are being spent for the loot to come out of it. This is an issue that is perhaps hotly debated by some, I know I have had my debates... So I just want to put my opinion out there, everything I can observe and let you guys have at it.

First: If there were no loot pool, and if loots were truly random, then there should be times when there are MORE peds in circulation than what's been deposited and paid for. There is no indication of this happening. It appears the algorithm operates with a "house edge", that runs tend to get smaller, although the distribution of your wins seem to be random for sure. Everything designed into the game, decay for instance, is indicative of a sustainable system, therefore it is illogical for the system to be unsustainable.

Secondly:  The people who craft amps all day on full condition sometimes get 5 or 6 globals/hofs in a row after somewhat long clicks with nothing. And the people who spent tremendous amount of peds mining, end up hitting mining global spam, and with or without amps, I've never been able to do this, if it were random loot values, I would have by now... But only the ubers can get quick successive globals/hofs, but the amount of peds theyve turned over is far greater, so it seems they get a bigger piece of the loot pool, but that's fair really.

Thirdly: If Mindark were allowing random loots, with no basis in how much they took in, why do most of our loot patterns seem to be usually a little below what we put in? Hmmmm? I've played for nearly four years without a Tower. My biggest hoff was 906 Peds I think it was??? I have also burned through about 20 OA 102's, 103's and 104's without any hof. This seems inordinately off from what should have happened, that's a lot of bombs not to have a hof that were amped. If the game were like Anarchy Online, I'd probably be a millionaire, hell, for a basic weapon it costs hundreds of thousands of credits even though the missions pay a paltry thousand or two here and there. There is no indication that there are loots based on anything other than what the system has taken in.

Fourthly: If loots WERE random without any basis in what you've spent, then we should be able to craft Basic Filters and ATH, but that don't happen. In fact, if you look at Basic Filters highest hofs on Entropia Tracker, it's around 500 peds... Hmmm, 5 pecs per click in TT value, 500 peds in loot... That is the highest ratio between cost/click and hof. As you go up the charts to more expensive items, you see lower multiples, but is my theory that say, 10,000 times the click cost is the maximum multiplier in crafting, I could be wrong, but there is no indication that I am at current times. So showing that what you can get is linked to what you spend, I think I've won half the argument.

Lastly: Even if there is no literal loot pool and things are determined on the fly, they have an algorithm that more than likely ensures no more is paid out than is taken in. They have a great system that they've put such a large investment into, that has been designed from the ground up for sustainability, at least I see sustainable design implemented everywhere. WHY on Earth would anyone want to run their business model in such a way as to discredit and not take advantage of the designs that exist in the game? The Auction House fees... Decay... Ammo, Bombs,... Trade Terminal sales... All they have to do to make money is to keep a percentage of these things and if they pay the rest out, who cares, all it has to do is be cycled a few more times and they will have a bigger share on it, some people will come out ahead, but more people will lose a few peds than will gain a few, in terms of TT... The real gains come from MarkUp. Always remember that. Without Markup, I fear no one would profit much.

Thursday, May 26, 2011

Can Anything Global or Hof?

Well...  The short answer is yes. Basic filters global, and hof. Hofs are RARE, but they have been known to happen. At 5 pecs per click, the Basic Filters are the cheapest item to craft. And as far as that goes, I have seen Chirpy hofs, perhaps even cheaper to kill than it is to craft one click of basic filters!

See... The cost to do something is equivalent to the denomination of a slot machine. The more it costs, the bigger the risks, the bigger the rewards. It would be asinine to have 100K hofs on basic filters, and only give 200 ped globals for killing Second Entitys, wouldn't it? But don't lose your faith and hope yet.

Everything has the possibility of globalling. It just depends on how much dedication you put into doing something. If you are constantly running clicks on something, then yes, eventually you will see a hof, even on a small ticket item. If you are always mining a certain area, and putting out lots of bombs, sure, eventually you will tower there. If you did nothing but hunt Chirpy's, I guarantee you will eventually get a Chirpy global or a hof!

But it may take an EXTREMELY long time to get where you will hit something big on something so small as filters or chirpies. I would instead aim for something more practical... Exarasaurs and Snables do hof and global... Level 1 weapons and armor blueprints global and hof a lot too.

The problem is this. If you are spending  0.05 ped per click making something... You are doubling your money if you get say 5 filters and 5 residue to drop in one click. To get 50 peds in filters, thats 50.00... That is 1,000 times returned to you on a single click! The odds of hitting something that pays 1000 to 1 is not as great as say, something that is 100 to 1 or 10 to 1. Odds has a lot to do with it. I hate to say it, but if the game were truely random, which I do not believe it is, then you should as easily be able to hit an ATH on filters as you might with an OA 109 doing some carpet bombing.

The reality is, something like a Chirpy or Filters MIGHT some day ATH... But it will be so ridiculous to see. The odds of hitting 20K plus peds on something that costs a few pecs... That is very long odds, almost laughable.

So I think what is important, is to know that perseverance is what will get you your globals and hofs. If you do the same thing long enough, it will hit. And if you still have questions needing answered, feel free to leave a comment and I will either reply or add a new blog entry for that topic. And feel free to look through my past posts for more advice, answers, and tips.

Wednesday, May 25, 2011

When Will I Get My First Crafting/Mining Global? When Will I Hof?

This seems to be important to the beginner... Seeing all these global and hofs going off... Many peds filling many users cards at any given moment... It took me 6 months to get my first global, crafting. Basic filters. My mentor had told me to just keep skilling, keep clicking, a global will happen. He said that global would happen for me when I hit 85QR on my blueprint and any time after that... Hofs at 100QR at some point...

Well... I was 85 point something on my QR when I hit my 50 ped basic filters global... Before I got to 100QR, I moved on to standard dampers though. Same thing... In the 80's range, I hit my first standard dampers global.  I have never hoffed on these but never crafted them much. Though on http://www.entropiatracker.com/ you can see the historical highs for each item, and indeed they have hoffed nicely in the past considering the cost per click!

The thing to realize is, it might take you a while to get a global... But once you do, more will follow!

Hofs, come only after extended amount of effort and time it would seem... They will hit when least expected... If you are TRYING to get one, hah, good luck. If I am not expecting a global or a hof, I tend to get them, without fail. I know this isn't very scientific, but hey, a watched pot never boils, remember?

Mining simply requires dropping bombs. The more you drop the sooner you will global or hof. It's all about numbers. The more clicks you make crafting too the sooner you will get one.

Instead of worrying about globals and hofs, concentrate on your profit margins. Reduce costs as much as you can, and increase gains. Sell for the best markups, buy for the lowest. In the long run this will make the difference between having to deposit 500 peds or 5000 peds! If you can play efficiently, your globals and hofs will come without you having to buy them.

Remember: unless you are crafting on condition, a global will happen around 80+ QR, unless on more expensive items like amps and etc. A hof will tend to happen as you approach or hit 100QR, and then it might take a while.

My experience has been, if there are few hofs and globals rolling through, it means the loots are cold and you are not likely to get anything good. When there is a lot running through the window, you will tend to hit while everyone else is hitting. Even with something totally random, there are hot and cold streaks... For instance, Video poker machines have to deal completely randomly by Law. However, you can take $100 and put into one machine and lose it all without hitting anything of value, go to the next machine over, and put $50 into it and win $500. Even in total randomness, you will have cycles. Even if they say there are no cycles, there are cycles. Cold and Hot streaks abound... Although it is true that there is no cycle until it's been demonstrated by past results... If you chart your returns, you will see ups and downs. But you can't know what your future results will be, only what your past results are. And I surmise it is after long cold streaks that big hofs happen.

If you are doing very badly, I find it helps to log out and log back in after a few minutes. It may or may not affect anything, but it does seem to help and you can't lose anything by trying.

I hope this has been of help to you. Good luck, and go get that ATH!