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Monday, August 6, 2012

Attributes and Returns... Conclusion

After studying numerous loot versus deposit statistics that I and friends have gathered... It is the opinion of this Blogger and Entropian that Attributes are the main determining factor in your ability to loot well. Skills obviously impact your abilities to do things efficiently, since you can't economically hunt second entities if your skills don't even allow you to max out an Opalo. However, looking back even to my own instance of starting out from scratch... It took me about a year to get my first global I think. The second was 6 months after that, then another 3 months later... But the key thing here is... The higher my intelligence, and other attributes got, the more regularly I have globals and runs that break even or profit.

All the people I know that regularly uber hof or ATH, have attributes well above the 60's... I've deposited a modest amount over the years, and my attributes aren't as high as I would like to see them, but I know the more you spend and the faster you spend it, the faster your attributes go up. Chipping in and out doesn't affect any of them, EXCEPT your health.

So, with this in mind... You will all hit big hofs. It is only a matter of playing LONG enough for them to roll your way... I have only had one four digit hof in my 5 years on Entropia. I knew EVENTUALLY it had to come, and it was a TOTAL surprise when it did. I cannot for the life of me imagine hitting a 5 digit or even a 6 digit, and should something like that happen I may need an ambulance!

But, I think the whole time that it takes for you to start looting big and looting well, is simply the time it takes for you to hit certain amounts of attributes. Skills don't seem to directly influence your loot as much as attributes. And I've looked over the numbers of dozens of avatars and the information they were willing to let me review.

Of course, I can't prove this, and MA can say anything they want, but I feel very strongly that attributes are the key to doing well. The second part of it is of course to ONLY use items you are maxed on. And if you want to go right into using big guns, the skills are pretty much TT food right now for weapons, so get the skills to be able to max them out... I am pretty sure that the skills will pay for themselves with your abilities to use your powerful weapons with maxed ratings.

I've spent the past several months examining trends and relationships between attributes and loots, and have discovered there are certain ratios that tend to manifest themselves... And if I can make the data more organized and presentable, I will probably gladly make it public via my blog, but for now... Just keep it in your mind and think about it. I may not be 100% right, but I know for a fact I am not 100% wrong either!!!

EU is dynamic. If one thing is changed, any number of other outcomes are changed. Together, all the people playing and doing the things they do, makes up the algorithms that govern how loot is distributed. If everyone were to go back say 10 minutes in time, and do something completely different than they did 10 minutes ago, I am pretty you would not see ANYTHING happen the same the second time through. It is a complex universe that we play in.

I really don't believe all theories are completely wrong, rather that some are more true than others at one time or another. MA probably modifies things from time to time so that when a theory is right on the money, it will end up appearing false so people will form new theories... So my own theory is, perhaps MA changes how things work from time to time just so no one cracks the system.

I think I have rambled enough for now, but I look forward to bringing you all some new and exciting posts to read! Thanks so much for making this blog a success... We've just passed 25,000 views!!!

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