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Saturday, June 22, 2019

Open Letter to Mindark

Once in a while I feel the need to express some things publicly. And maybe I will open a support case later and express them directly.

1. We who HEAVILY invested in the Arkadia Moon.... Would have appreciated it if A. You would have waited for the new shares system until AFTER AMD's were tradeable... OR port the AMD's TO the new Shares system so that they might actually sell out and be tradeable finally.

2. The game has a LOT of potential, but only a minimum of it's potential is being reached. I see a lot of improvement as of late, and as long as you keep working towards reaching the full potential of what the game could become, I'd say Entropia's better days are ahead of it still, and not behind it as the case has been for so long.

3. I am still not seeing loot as commensurate to what we are spending / grinding. I have 210K skill points (after some chipping out in the past, I still have 210K now), and I can't get a hunting hof on big OR small mobs. I've had one hunting uber in 12 years. This is not how you retain customers. This is not how you get people to want to grind months long mission chains. Yes people scream about "Pay to Win"; but for crying outloud, when the game costs money to play, what is fair about paying to lose?

4. You need to look at other games that have a space component to it; find the good ideas they utilize in making space so it isn't just a big expanse with nothing to do once you leave orbit. Maybe fill the voids with small asteroids so that you can equip space craft with mining equipment so that these space rocks could be bombed and drilled for ore and enmatter. It would be riskier but you could offset that risk with better odds, you will make it all back anyways when miners have to defend themselves against pirates or other miners.

I am sure there are a lot more ideas to get people thinking... There are so many things that could make the game better for everyone. It is not necessary to make 99% of the player base suffer in order to make the 1% happy. Everyone could be treated fairly and commensurately then there would be much less complaining from everyone on the average.

OH YES, my biggest complaint... I had acceptable loot... Literally until the moment Mayhem went online. Nothing but lose since, and I don't even participate in Mayhem, and when I did I lost even more. I wish Mayhem did not every year punish those players who do not participate. I can't imagine anyone doing extremely well who isn't doing Mayhem and who is actually tracking their loot during Mayhem. Am I in the majority? Am I in the minority? I don't know. But every year it is the same thing. I will not have a good return until after Mayhem goes offline.

After 12 years, while much of the game is still a mystery, and "dynamic" loot can mean anything; somethings are all too predictable. I know if I go spend a year on Atrox or Ambu, I will not uber. I've done it before. I know if I play during Mayhem, I will be broke as fast as I can deposit.

The game is always trying to balance and counterbalance with every update; but there is always an imbalance. Instead of having some developers in a room discussing how to tweak loot, I would say what is wrong with setting up an AI algorithm to balance loot automatically and just let it ride out, certainly it can't do any worse than how loot is distributed all these years already.

I dunno. I've said what I need to say, some of you will agree some of you wont. The point is to get people to think about things in terms they haven't maybe thought of things in, and start discussing them. It is through discussion that things finally will be worked out.

If MA finally gets the game to where much of its potential is finally realized, I will be happy no matter what. It is just the fact so little of its potential is unlocked and untapped, that it hurts to see. It is almost like they are happy with how things are, they make their money, people keep playing thinking there is actually loot somewhere for them, the world keeps turning. But they would make so much more if they would make the game be what it could be, and THAT is what I am pushing for here.

They are the only game in the business, they have no direct competitors. Second Life is almost a joke as for the real cash economy portion of it; yet it has the level of complexity I like to see games have. But as for MMO's running on real cash, MA is the only game in town. I don't know if it is a lack of competition that keeps them unmotivated, but surely the time to strike is when you have the only iron to work, never mind if it is hot or cold.

Smuggler Warehouses

There is very little information available as to the actual mobs, loot, cost to run each warehouse, etc. I think the assumption is that if you can afford to grind say, Wombana through stage VI (which counts whether or not you've bought the smuggler clothing yet or even found the smuggler den; you simply visit them, buy your clothes and tell them you've already completed the task and then you will be granted access to the appropriate warehouse for that mob. Wombana = 1, Navi = 2, Badger = 3, Togolossi = 4).

They likely also assumed if you can handle those mobs with no problem, the instances should be not that bad for you. Well, that is a fairly accurate statement, with exceptions and caveats. 

If you have chipped out any of your dodge and evade at any point in your Entropia career and never replaced it, the bigger boss mobs in the instances will be a pain, and whatever armor was good for the mobs you completed, you will be wanting to have some plates and good healing. You are going to want DPS as well since it is a timed run, plus the faster you drop the bosses the less you will die, and the smaller the revive counter will be. Yes, the incrementing revive timer is the worst invention ever conceived by the swedes.

I have unlocked Warehouse 1 and 3. I unlocked 3 first, because my avatar likes robot hunting, and does the best on bots, always has, probably always will. But even though I was able to drop the level 10 badgers, there was just no way I was going to progress very far on the warehouse 3. So, that's when I decided I need to complete Wombana and open up warehouse 1.

Before I go into details here, I better tell you what I was equipped with. And mind you, I was one of those people who thought "I will just chip out all my hunting and never do it again, stick to things that actually loot for me like mining"... I only got as far as chipping out dodge, evade, and firstaid. I never really replaced those skills, so they are quite low as of this attempt on Warehouse 1 I am going to tell you about. What gear did I have? This is important. If you are this well equipped or better, warehouse 1 will be no problem.

Piron PBR-20 with Fi/Ra/Co Evil; no damage enhancers used. Adjusted Vigilante (full set) without plates. With plates, the boss (Col John) would have been a LOT easier. Or of course more DPS would have been good too. I have 169 Health, and 210K total skill, but only like 2K each of Dodge and Evade though I have 7500 points of BLP Weapons Tech and 7200 of Rifle. (No matter how tempted you are to chip out, don't do it, DONT do it, unless you are truly done.)

What is the difference between the warehouses and ark keys?

Well, Ark Keys you have to craft or buy a key each time you run the instance which it isn't such a big deal as it was in the beginning of Arkadia. Also, just anyone can run them, solo or in a team. I would tend to think the more people able to run an instance the more competition you have for the good loot that remains to be got.

The warehouse, once you've completed the stage VI to unlock it, and have your smuggler clothing and have talked to the smuggler boss; that's it, you've got free access for life for the instance. You can run it as many times as you want any time. The only exception is, there is as of yet no solo option. You have to have a team, and someone has to be on the team, even if they aren't hunting with you, you can't loot mobs or enter the instance without a team and someone on it.

I don't want to go into all of the specifics, certain things I need to keep close to my vest because these certain things have made it worth the couple years it took to grind my missions and get into these warehouses. But I can tell you most of what I have discovered.

There are a lot more multipliers on the loot than on normal mobs in normal instances. It is easier to global, presumably hofs will be easier to get too. Of course the real draw to the warehouses is not the better loot, but rather every kill has a small, a very small, chance of dropping a smuggler armor part. I am hoping I can loot a set, yes it is bound to account, but is that so bad? How many of you have had a full set of uber armor, pawn it or sell it because you are poor and then wish you never did it? What if you could have a set of uber armor that will always be yours and the only cost to you is the TT value it was worth when it dropped which you cannot TT it for?  That's the only way to really look at it... Though I hope these things which are not tradeable in 10 or 20 years might end up tradeable finally. The game has changed so much since I started in 2007, that I would say anything and everything is possible.

I will only say that Wombana are the biggest losing things I ever had to grind. It was COSTLY to unlock the warehouse 1. My only advice if you are going to do the Wombana's first, do not continue if you burn say 100 Peds of your run and have not had a mini at least. My last 10K points of Wombana were a 400 Ped loss to me. But I persisted because the finish line was in sight and I was sick of hunting Wombana. I probably will never hunt another one ever again now.

The first run on Warehouse 1 was a profitable run. I didn't track it closely enough to know how profitable, but it was noticeable. Of the 300 Peds in loot some 40 Ped of it was in the form of Arkoins, and another 40 Ped or so were in the form of weapon attachments (L). The rest was not mostly shrapnel, but had the feel like the old days of hunting loot were back. So, are the warehouses running with the old style loot algorithm? I don't know. But it sure feels like the good old days to me. 

Yes, it is costly to get access to the warehouses. Yes it is a pain to find someone to team with you every time you want to do one. But, in my honest opinion, it is all worth it. I am sure some people will read this and say "Oh my god, the instances are so horrible how could anyone like them." I surely would hope those people are in the minority. I quite probably have had the best hunting of my entire Entropia life in these warehouses. I can't guarantee you will too though. 

Warehouse 1 mobs start out with Level 10, and go up to what Level 30 or 33 with Col. John. I would say if you can take on two or three generation 10 badgers at the same time, Col. John will be no problem. The mobs leading up to him, I dunno, comparable to say young to old Atrox really. No big deal. 

No I do not have any AUD's, so I do not gain by talking you into doing these missions. I do however have AMD's and I will shamelessly ask anyone who has never been to the moon but thought about going, to please go already  (LOL). Seriously though, I need to get serious about this blog again, I still have not found an adequate means to monetize the blog yet, so that leaves me with plugging my own stuff, which is fine.

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This is the Goldbaron signing off. Stay tuned for more posts in the near future.