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Showing posts with label Instances. Show all posts
Showing posts with label Instances. Show all posts

Saturday, January 23, 2021

Smuggler Warehouse 1 - Detailed Overview

 A lot of you will inevitably want to know what to expect from the smuggler warehouses on Planet Arkadia. This post covers Warehouse 1 in detail. I will cover Warehouse 2 in a few days. Hopefully.


REQUIREMENTS for Warehouse 1:

1. Complete IFN Killpoint Challenge for WOMBANA through Stage 6. You can do this before you buy the smuggler clothing or visit the smugglers for that matter.

2. After you've completed the 6 stages of Wombana, you will have to visit the smuggler's den. They will need 500 peds TT of arkoins for the first half of your smuggler clothing set. Then you will have to buy the second half of the set of clothing for another 500 peds TT of arkoins. This is one time fee. You will then be able to get the "proving your worth" mission or similarly called. Immediately you can turn in your stage 6 wombana progress and the smuggler will inform you that you can access the warehouse, located at Celeste Military HQ, to the right of the trade terminals through those doors that were normally sealed, and to the left, down the ramp, and then to the right by the IFN soldier guarding the door, he says he will look the other way. You then go in those doors immediately left is Warehouse 1. Also you will want to pick up the Smuggler Training mission from the terminal there as well at the smuggler den, er, maybe its an NPC, I forget its been a year since I was there, but this will give you mission skill rewards for all the mobs you grind inside the warehouses.

RECOMMENDED GEAR:

Adjusted Vigi and 6A works great; the adjusted vigi gives 20% dodge boost, and yes, all the mobs in the warehouse 1 shoot at you so you need dodge for defense skill. It is doable in Imp Spec and Pulsar 5 plates, but I will tell you, not having the dodge boost from the adjusted vigi is very noticeable with multiple mobs shooting at you at the same time, which, I only ran this combo to see the difference between having the boost and not having the boost. Are there better combinations of armor for warehouses? Most likely. But Adjusted Vigi won't break the bank with a full set coming in around usually 1200 to 1500 peds total, sometimes cheaper if you watch for bargains. Or you can go for improved vigi for better bonuses and ratings, too. But no use breaking your bank if you don't have to.

Adjusted Maddox 4 with beast amp works great, i.e. base DPS in the 50s plus the amp, though the less dodge and defense skills you have, the more dps you might want just so you aren't suffering so hard to get through. Its not that the mobs are tough, but when you dont quite have enough skill, the fact there can be 5 or 10 NPCs shooting at you at the same time, even damaging you for 5 or 10 at a time, it hurts and adds up fast. But it is loot as you go, so, if you've unlocked it, and you cant quite make it through, you aren't going to be out a whole lot.

I have never used more than 200 peds TT of ammo on Warehouse 1, and always have some left over; if you are using L weapons, make sure you've got enough condition worth of weaponry to dispense at least that much ammo.

Using the Maddox 4 Adjusted with Beast, my total cost, with decay, on gun amp and armor, healing, everything, I was averaging 166 peds spent each warehouse 1 I ran. (I am reasonably certain, unless this was the number from my PBR-25 and Evil amp, I can't remember now, but regardless, I doubt you will approach 200 peds regardless of your setup as long as its reasonably suited for this level of instance.)

I usually get back anywhere from 120 peds to 400 peds TT worth of loot; most of the time theres good markup.

THE GENERAL LAYOUT

You get a 50 minute timer, which is more than plenty.

Warehouses are made for teams, but you can solo them. Oh, and you can run them as often as you want! Your smuggler clothes and your grind to unlock the warehouse in the first place, are the only costs you will ever have to pay to access these! 

There are four levels. Most commonly there are 69 mobs total for warehouse 1. The second level has the half-boss, and the last level has the boss, which, has a lot of health compared to all the other mobs in the warehouse. Be aware if you are soloing and you are dying, the revive timer increments each time you die.

There are no trade terminals in the warehouses like you would find in Aakas. So, it doesnt hurt to have portable repair and trade terminals on you just in case.

The first two hallways between levels, have soldiers that will spawn behind you. If you don't shoot them, the doors will not open. The door for the last level, is opened by two terminals. You have to rapidly use each terminal in quick succession. If you are too slow operating them both, the door will remain closed, an alarm sounds, and soldiers spawn behind you. Once you shoot them, you can attempt the terminals again. It is easy to get the hang of, but if you are banging on a terminal and wonder why the door dont open, well, you gotta work both of the terminals.

Also, the soldiers that spawn on top of the cargo containers, are auto-loot regardless of whether you have autoloot or not. They are the only ones with this trait.

HOW TO ACCESS WAREHOUSE SOLO:

Form a team, you don't have to actually add anyone but yourself. Enter the warehouse. Once you are inside, disband your team. Now, you can hunt all you want, regardless, and you can loot everything you shoot. But, make sure you disband if you didn't add someone to your team. It is loot as you go, there are NO boxes for you to open.

IMPORTANT ADVICE AND KNOWLEDGE ABOUT WAREHOUSE 1:

RARE LOOT: You want to be on the look out for Full TT Moonshine L plates. Less than full TT are only worth whatever similar rated plates are worth for people who use L plates. But FULL 30 ped TT plates, can be converted via NPC in the arrivals hangar, along with 1 graphene COMPOSITE, and 10 graphene polymers, into a Unlimited Smuggler Plate 1. It has the same protection ratings, but is repairable and adds 1% chance to block damage. The graphene composite is EXTREMELY rare. I have never looted a composite. But, I've looted a few full TT plates. So. just be on the lookout.

A lot of good markup L guns and attachments drop in warehouse 1, though you can easily flood the market with the attachments. The guns are always reliable sellers.

I was told, even in Warehouse 1, you still have a (very slim) chance of looting your UL Smuggler armor. But, most likely you will loot limited Moonshine armor pieces, but, my advice is hang onto them, and use them for the bigger warehouses. I suspect the moonshine will work great on the bigger warehouses.

CONCLUSION

Warehouse 1 is too easy for me, warehouse 3 is too difficult for me, so I am about to try warehouse 2 for the first time. I have 1/4 million skill points, but, I reckon chipping out my dodge and evade a few years ago was the worst mistake I ever made in the game. I have no one to blame but myself lol.

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Saturday, June 22, 2019

Smuggler Warehouses

There is very little information available as to the actual mobs, loot, cost to run each warehouse, etc. I think the assumption is that if you can afford to grind say, Wombana through stage VI (which counts whether or not you've bought the smuggler clothing yet or even found the smuggler den; you simply visit them, buy your clothes and tell them you've already completed the task and then you will be granted access to the appropriate warehouse for that mob. Wombana = 1, Navi = 2, Badger = 3, Togolossi = 4).

They likely also assumed if you can handle those mobs with no problem, the instances should be not that bad for you. Well, that is a fairly accurate statement, with exceptions and caveats. 

If you have chipped out any of your dodge and evade at any point in your Entropia career and never replaced it, the bigger boss mobs in the instances will be a pain, and whatever armor was good for the mobs you completed, you will be wanting to have some plates and good healing. You are going to want DPS as well since it is a timed run, plus the faster you drop the bosses the less you will die, and the smaller the revive counter will be. Yes, the incrementing revive timer is the worst invention ever conceived by the swedes.

I have unlocked Warehouse 1 and 3. I unlocked 3 first, because my avatar likes robot hunting, and does the best on bots, always has, probably always will. But even though I was able to drop the level 10 badgers, there was just no way I was going to progress very far on the warehouse 3. So, that's when I decided I need to complete Wombana and open up warehouse 1.

Before I go into details here, I better tell you what I was equipped with. And mind you, I was one of those people who thought "I will just chip out all my hunting and never do it again, stick to things that actually loot for me like mining"... I only got as far as chipping out dodge, evade, and firstaid. I never really replaced those skills, so they are quite low as of this attempt on Warehouse 1 I am going to tell you about. What gear did I have? This is important. If you are this well equipped or better, warehouse 1 will be no problem.

Piron PBR-20 with Fi/Ra/Co Evil; no damage enhancers used. Adjusted Vigilante (full set) without plates. With plates, the boss (Col John) would have been a LOT easier. Or of course more DPS would have been good too. I have 169 Health, and 210K total skill, but only like 2K each of Dodge and Evade though I have 7500 points of BLP Weapons Tech and 7200 of Rifle. (No matter how tempted you are to chip out, don't do it, DONT do it, unless you are truly done.)

What is the difference between the warehouses and ark keys?

Well, Ark Keys you have to craft or buy a key each time you run the instance which it isn't such a big deal as it was in the beginning of Arkadia. Also, just anyone can run them, solo or in a team. I would tend to think the more people able to run an instance the more competition you have for the good loot that remains to be got.

The warehouse, once you've completed the stage VI to unlock it, and have your smuggler clothing and have talked to the smuggler boss; that's it, you've got free access for life for the instance. You can run it as many times as you want any time. The only exception is, there is as of yet no solo option. You have to have a team, and someone has to be on the team, even if they aren't hunting with you, you can't loot mobs or enter the instance without a team and someone on it.

I don't want to go into all of the specifics, certain things I need to keep close to my vest because these certain things have made it worth the couple years it took to grind my missions and get into these warehouses. But I can tell you most of what I have discovered.

There are a lot more multipliers on the loot than on normal mobs in normal instances. It is easier to global, presumably hofs will be easier to get too. Of course the real draw to the warehouses is not the better loot, but rather every kill has a small, a very small, chance of dropping a smuggler armor part. I am hoping I can loot a set, yes it is bound to account, but is that so bad? How many of you have had a full set of uber armor, pawn it or sell it because you are poor and then wish you never did it? What if you could have a set of uber armor that will always be yours and the only cost to you is the TT value it was worth when it dropped which you cannot TT it for?  That's the only way to really look at it... Though I hope these things which are not tradeable in 10 or 20 years might end up tradeable finally. The game has changed so much since I started in 2007, that I would say anything and everything is possible.

I will only say that Wombana are the biggest losing things I ever had to grind. It was COSTLY to unlock the warehouse 1. My only advice if you are going to do the Wombana's first, do not continue if you burn say 100 Peds of your run and have not had a mini at least. My last 10K points of Wombana were a 400 Ped loss to me. But I persisted because the finish line was in sight and I was sick of hunting Wombana. I probably will never hunt another one ever again now.

The first run on Warehouse 1 was a profitable run. I didn't track it closely enough to know how profitable, but it was noticeable. Of the 300 Peds in loot some 40 Ped of it was in the form of Arkoins, and another 40 Ped or so were in the form of weapon attachments (L). The rest was not mostly shrapnel, but had the feel like the old days of hunting loot were back. So, are the warehouses running with the old style loot algorithm? I don't know. But it sure feels like the good old days to me. 

Yes, it is costly to get access to the warehouses. Yes it is a pain to find someone to team with you every time you want to do one. But, in my honest opinion, it is all worth it. I am sure some people will read this and say "Oh my god, the instances are so horrible how could anyone like them." I surely would hope those people are in the minority. I quite probably have had the best hunting of my entire Entropia life in these warehouses. I can't guarantee you will too though. 

Warehouse 1 mobs start out with Level 10, and go up to what Level 30 or 33 with Col. John. I would say if you can take on two or three generation 10 badgers at the same time, Col. John will be no problem. The mobs leading up to him, I dunno, comparable to say young to old Atrox really. No big deal. 

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This is the Goldbaron signing off. Stay tuned for more posts in the near future.