A lot of blueprints can be very expensive to skill up. Armor is especially costly to skill in. If you have something you want to skill in but don't want to pay high markups, just keep track of what materials you need and check their prices over time. I have seen Alice drop from 150% to TT food. Narc from 170% down to 120%. Cobalt as high as 170% down to 130%.
If most of the components you need for a blueprint drop significantly, there is no better time to craft it than when it is most affordable. That way, when the prices go back up, you have your skills without the expense you would have had. The system does pretty good usually at compensating in terms of TT losses, but Markup is what you can expect to lose. It's the cost of doing what you are doing. I am not saying that the system cannot compensate you in terms of the relative markup, but it sort of has a built in mechanism for that. Say if you have narc at 140% and Alice at 120%, BSM tends to sell for 160 to 170%. The markets on Entropia are no different than any other. They will always tend towards equilibrium. If it costs more to make a good, that good is going to be worth more, generally.
I see dozens of resources that are "on sale" because they have dropped so low in markup. Cash Cows of the old days... Turned to TT food.
Good luck and happy hoffing!
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