If you have never played Entropia, I wanted to put together a basic list of things you could craft in case you were curious... Sometimes it's little things like these that convince people whether or not they want to be in a certain game, depending on what they like doing. I am just going to give a decent overview of what kinds of choices a crafted can make and the categories of items to be made.
If you decide to craft there are a few plans you can pursue:
-Craft for no particular purpose except skill and maybe to hit it big.
-Craft high demand high markup components to supply other crafters.
-Or craft end products to sell to customers and someday maybe run a shop.
The general categories for crafting are furniture, weapons, components, armor, attachments, tools, enhancers, and who knows what all else. And I can't leave vehicles out :)
It is common fo a person to take up one main line of crafting. I tend to favor components. They are cheap enough to make that a bad run won't bankrupt me. But almost as big a favorite, is armor. Others choose to manufacture weapons. It is generally about where you seethe best opportunity for profits.
Another factor that made a lot of crafters happy is the auto click option being added to the craft terminals. Prior to that it was possible to rig up a third party auto clicker but when vu10 came out even those wouldn't work. If you want to do a 5000 click run now IRS no problem but back in the day it would have been a real job! The legitimacy of autoclicking was hotly debated for years but the addition of the feature to the game eliminated any doubts.
There are many hundreds of craftable items and different variations. Each requiring it's own combination of skills to challenge even the most seasoned crafter when entering into a new product line.
If you like lots of options and variety... If you want to try your hand at gaining real money in a virtual world... You should give EU a try.
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