I decided to check my traffic search terms that bring readers to my blog and see what it is they are looking for that I might not have provided. Since this was a impressively requested subject, I am now covering it.
They are of course crafted now instead of looted... I don't recommend clicking them unless you are clicking them for using, and not clicking them to chase grand profits that don't exist. The ruined EP crafters I know are out as much money clicking them as would pay wages for a small town's population to survive for a year. And no, I am not kidding.
Explosives are a great weapon to skill up, they are effective in PVP if you have high enough skills and a big enough launcher. The rocket launchers have amazing range and a good rate of fire, but, if you are hunting it will agro any mob that is in range of splash damage. A large rocket launcher is capable of wiping out a substantial cluster of mobs or avatars, say at the oil refinery. Yes, everyone calls it an oil rig, but I am sorry, it's an oil refinery, not an oil well... But I guess oil's well that ends well.
The chief benefit of having a rocket launcher is quite simply the most grand evasive maneuver one could ask for when probing the contaminated zones for ores and matters: If you blow yourself up before someone else kills you if they are closing in on you, they don't get your loot, and the only thing you've lost is your toxic shot! And no, it's not an exploit, it costs you money to do this, and MA makes the money, and the game is designed to work this way. If MA some day turns suicide damage off in the CZ and you find a way to kill yourself anyways, then yes THAT would turn it into an exploit.
Rocket launchers have a high damage potential, just spend some time using them and you should see in a short time how having one will benefit you, and really, I honestly don't know why I gave up skilling them.
Grenade launchers are a bit different. They are shorter range, and you just lob a grenade out there and it lands on the ground and explodes damaging anything clumped around it. Think of it as crowd control... If you are doing say, the low level zombie mission on rocktropia, a big grenade launcher and a dense cluster of the zombies, and you are in business... Guaranteed to shave days off your quest!
If you are going to click EP, I think EP III is about the best print. IV is too costly, too much risk too little reward. II is too slow. BUT: I have globalled on EP II. Sadly, I can global more on EP II than on III. Very sad in fact, for spending 10x as much ped to click an EP III as a II.
Crafting rocket launchers, far as I can tell they are all limited blueprints, or else the weapons are looted. I used to loot detpils on RT, but havnt in a long time so maybe that changed. Limited blueprints are awesome to click, the rewards are many multipliers higher than that of UL prints. Bigger partials, bigger globals, bigger hofs, and limited prints are dropping in value because gamblers are turning more and more to EP. Do not be afraid to click items other than EP if you are crafting. People are losing tens of thousands of dollars a week each doing EP IV, so don't be fooled (at least the ones I know personally). But by all means, use explosive weaponry :) I may go back to using it myself.
UPDATE: I did forget to mention perhaps the biggest reason why seemingly worthless UL rocket or grenade launchers are a small fortune in markup...
There are small spawns of small mobs that if you auto-use your weapon, it will keep firing, and if you have a auto-loot pill, you can safely grenade these mob spawns automatically and loot everything you kill, to effectively hunt without being at the keyboard.
Just don't do it on Amethera or wherever it is PVP zone LOL. Make sure the PVP icon is green, or flashing yellow, but not red. You are not charged for firing a weapon that doesn't hit a valid target in a non-pvp zone. In a pvp zone, your weapon will cost you with every shot regardless if you are killing something or not.
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