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Thursday, January 17, 2013

New Thoughts on Quantity Versus Condition Crafting

I know at first glance, condition crafting looks like a lost cause... You might get just a few successes and a few partials in a hundred clicks or none at all... Knowing a crafter who does huge runs on full condition consistently, I have an adequate supply of information from which to make some conclusions.

Suppose you have 5K Peds.

Suppose average markup on materials to click ore amps is 130%.

We all know the system rewards only based on TT burn of materials and supplies. Markup is not a factor, although it is arguable... i.e. Use a VRX seeker 2000, you will get more ruga and rares than you would using a cheaper finder that is TT food... So possibly the higher the MU needed to craft an item, the better quality of residue (gemstones) and blueprints (1 or 2 click but ATH or bust prints).

However, you are essentially making TT food. No one is going to buy the 5 million level 2 lights or level 2s that you would click over the life of your crafting career.  You could get markup on a few I am sure, but the market just isn't there to make one run, sell all amps for markup, and do another run. Instead, residue is your best bet... But also, there is something you must consider.

Scenario 1... You craft quantity. You aren't going to stop crafting til you hit a big hof probably. Problem is, big hofs on quantity are rare unless doing L prints. Not saying it won't happen, but you will get more smaller successes and less bigger successes. This means, more clicks have to be done to hit a big jackpot, and that means even more money will have been lost to the markup of the ingredients.

Scenario 2... You craft condition, when you succeed, it counts for something. You have to do fewer clicks to hit a big jackpot in the long run than you would if you were doing quantity. Big jackpot simply means an amount that would make you so happy, you would be in shock and happy to take a break for a while. We all know how hard it is to quit when you are losing a bit an wanting to win it back... Either hit big or bust. This results in fewer clicks being done, and less of your peds being consumed for markup on materials.

Eventually, the loot does balance out somewhat... It might not be today, or tomorrow, or a month from now... But rest assured you will get your good loot if you persist.  You only lose if you quit playing before it can balance.

The final consideration is the size of your bankroll: If you cannot do more than a handful of clicks, you should not attempt condition. Either you hit it big or go broke. If you have big bankroll, you can weather the ups and downs.

Also, if you are on a cold crafting machine, don't feel bad about switching to another one. Every TP seems to indeed have its own server and is in a different looting phase. There are some areas that are taking more than others, and others paying more than yet others.

If your success rate is not maxed on that print, my advice is not to click it on condition.

Things I notice on condition crafting:

With a sufficient number of clicks, I do about the same as I do on quantity, it's just more exciting to watch. And I get rarer blueprints. Globals are more frequent.

Skill gains are quicker.

With that, I will leave you to your own devices in planning what your next course of action is.

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