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Showing posts with label Crafting Advice. Show all posts
Showing posts with label Crafting Advice. Show all posts

Monday, August 6, 2012

One region versus Moving All Over

Something for you to think about... In my own experience, and everyone may have some different results too... But just in my own play style I can tell you that focusing on one area and doing 90% of my hunting mining and crafting has done better return wise over the long run than moving from TP to TP to TP and hoping I am in the right place at the right time.

See, it's like this. If I spend all of my time on Treasure Island, then it is safe to say that all of my hofs, globals, and ATH's will be on Treasure Island. If I move around a lot, I won't know where to focus on, and I will waste my resources trying to figure it out.

So, I may have covered this, but when I got my four digit hof of 1322 cobalt... I spent one month solid on Treasure Island. Did ALL of my crafting, hunting, and mining on TI. All of my ped turnover was on TI. What I noticed was, over time, my average loot increased a little, average global sizes increased, frequency increased, not just mining, but crafting too. I hit the hof, and kept doing alright. As soon as I started moving around and TP jumping frequently, returns went BAD. Now, I am starting to focus on one area again, and on the average, it is working better for me.

So,,, If you can't get good returns... I suggest you pick one area, focus on it for maybe a week or two, and just see if something big doesn't happen for you too :-)

Afterall.. You probably won't lose any more than you already have lost!

But if you pick an area, Please note what resources are there, and use a finder appropriate to finding that stuff for best results!

Thursday, February 2, 2012

ROCKTROPIA: Why I Recommend Crafting Here

The blueprints that drop are going to be related to the planet on which you are crafting. Rocktropia has not had very many blueprints drop. It is my opinion that Rocktropia has had WAY less new blueprints drop than on any other planet, and all that hunting loot eventually will be used in something. The only way to discover these prints, is to craft on Rocktropia. I know, it is still a long shot, but... The odds are better given the low number of crafters here.

The main opportunity I see is, so far, the items are proving superior to their counterparts from other planets because of their ingredients required to produce, versus their efficiency. For example... The D Class mining amplifier on Rocktropia, is equivalent to a Level 8 from Calypso. But the TT cost per click is only a third of that of the Level 8. Though you will have quite expensive markup trying to get the parts, but it STILL comes out cheaper than the Caly version. Though it is quite possible that your successes will have a lower TT value, therefore increasing the amount of residue needed, but no big deal right? Have you tried buying a level 8? I'd much rather pay for the residue to make a full TT D class... But the other side of the coin is, the description suggests that the D class MIGHT only work on Hell and Rocktropia, but I have not confirmed this.

If you can get a high value item print to drop, and if you have the peds, you can capitalize on it quite nicely before it becomes wide spread.

I further advise crafting at locations other than Lagoon, several people have reported crap luck there including myself. I do best crafting in Hell or on Studio Street at the old club. Good luck!

Tuesday, January 31, 2012

Turning Crafting into a Calculated Risk

I've just discovered that Entropia Tracker allows you to check ubers on all the various items and mobs. You can set the threshold to 1,000 ped to 10,000 ped if you want. When you run the report, it tells you the recent ubers over that amount you've chosen for that item, how many days and hours since the last one went, how many peds of globals/hofs turned over since then on that item, and how long it has currently been since the last uber.

There is no way to say for certain that ANYTHING is overdue.. However, it would be foolish to say on any given item that an Uber will NEVER hit... Therefore, the next most logical conclusion is to say, the longer the amount of time and the more peds cycled on an item without an Uber, the closer it is getting to the time an Uber will hit!

I guess what I am saying is, if more peds have been cycled and more time elapsed than is normal for an uber on that item for that amount, then, in all likelihood, it is overdue. But many factors play into who is going to get it when it hits. What is your blueprint QR... What are your skills. How many people are crafting it right now. And part of it is simply being on the right crafting machine at the right time.

Now, it is a documented fact, that I know someone who ATH'd on a crafting machine that virtually a whole soc was using to craft on because it was a good machine. Since it paid out that ATH, very few people that I know of who use that machine have had a good crafting run on it since. This doesn't prove anything, to be sure... But... Every server has a hot and cold cycle. Not all places in EU are hot at the same time, not all are cold either. I had dropped like 30 NRF's on TI, then moved to Shinook and first drop gave me a 50 ped alferix. Well, the conclusion is simple. TI's loot was on a take cycle, and Shinook was paying out, and the server seen an imbalance and crapped out my global.

I really do believe you have to be in the right place at the right time doing the right things at the right time to stand a chance of getting an uber. This gives it the appearance of being accidental when it does finally happen, because it is only by chance that you will be doing all the right things at the one magical moment.

So... I just wanted to share the excitement over a new possibly useful tool I found, and perhaps a new way at figuring out what to craft, since that is a common question I am faced with.

And yes... EVEN BASIC FILTERS HAVE HAD FOUR DIGIT HOFS. Just as surely as I have witnessed non-mutant chirpies having four digits too.