When Tiering first came out it was a bit confusing... However... I want to give you not only some observations I've made, but also some facts that I have learned as well.
1. A depth enhancer will increase your finders depth by 10% for each tier you add an enhancer on. This is not compounding. If you have a 200m depth, one tier of depth will take it to 220, two tiers 240, three, 260. But I believe your decay is increased slightly on the finder as well. All other enhancers are based on percentages as well. Damage enhancers give you 10% more damage but make your gun decay faster I believe, either that or it uses more ammo... Not entirely sure now its been so long.
2. With a .9 tier F105, I could only hit two digit globals and my 4 digit hof. After tiering to 1.9, I have started hitting 3 digit globals... Conclusion? I believe tiers are skills for the finder. If you want it to be useful to it's full potential, you want to get as close to tier 10 as you can get. But more research needs to be done.
3. Every enhancer gives you a benefit, but also gives you a drawback, this is known as opportunity cost. Eco enhancers use less ammo but do less damage for instance.
4. The higher the tier your item is, the longer your enhancers will work til they break basically. The lower the tier value you have, the more likely that enhancer is to break.
Thursday, December 8, 2011
PayPal and Depositing... Technically there is a way...
Mindark does not accept deposits through PayPal. I know PayPal makes the world go round for some of you... But there is really only one way you will be able to deposit safely using your PayPal account.
Apply for a PayPal debit card. I believe it is issued through Mastercard. Not everyone is going to be approved for it, but it allows instant access to the funds on your PayPal account, so you can use your balance without having to wait a few days for the funds to transfer to your bank account.
Apply for a PayPal debit card. I believe it is issued through Mastercard. Not everyone is going to be approved for it, but it allows instant access to the funds on your PayPal account, so you can use your balance without having to wait a few days for the funds to transfer to your bank account.
Monday, December 5, 2011
How To Collect Your Share Dividends From Land Deeds
There is perhaps some confusion reguarding this matter. Mindark has a tendency to implement new changes or ways of doing things that have to be figured out... And for the sake of completeness, I am posting this information to my blog.
In order to collect your weekly share payments, You must right click and bring up the menu, and then click
"Pedflow Center" in the list. Since I don't have any shares, hopefully all the steps after this point are self explanatory. It just tells me I have no additional ped accounts.
Also, I am told by a friend that this last payout was 3.50 peds for one share. So, you have 14 peds a month if things stay constant... Which is under half of what the estimated ROI would be... But still, thats like getting 1K of sweat sweated and sold for you each week... And I do expect the numbers to fluctuate greatly over time depending on how much playing is done by the community.
I may decide to establish a graph of dividends and track the values over time... I'll see what I can manage :-)
In order to collect your weekly share payments, You must right click and bring up the menu, and then click
"Pedflow Center" in the list. Since I don't have any shares, hopefully all the steps after this point are self explanatory. It just tells me I have no additional ped accounts.
Also, I am told by a friend that this last payout was 3.50 peds for one share. So, you have 14 peds a month if things stay constant... Which is under half of what the estimated ROI would be... But still, thats like getting 1K of sweat sweated and sold for you each week... And I do expect the numbers to fluctuate greatly over time depending on how much playing is done by the community.
I may decide to establish a graph of dividends and track the values over time... I'll see what I can manage :-)
Sunday, December 4, 2011
Amplifier Effects: Angel Scales and Hansidian Finds Multiplied Also!
This just in... My good friend who has gone through my blog decided I should add here some vital information. Generally, when we hit Angel Scales unamped, you get about 30 peds with markup worth, so like 100 to 200 scales. Well, back in the day of the old mining amps, he was bombing along with an OA-109, and hit angel scales along with his claim. It gave him 4K scales.
This is definitive proof for me that amps amplify not only the claims you hit, but the things found with them. And rumor has it also, that if you happen to find an unlimited amp while mining, it is going to be of the same level as the amp you discovered it with. I cannot confirm this, but it does seem fair and logical.
Also, I want to point out... Hansidian isn't just found while prospecting and angel scales aren't just found while surveying. I have recently hit angel scales while prospecting for ores only.
This is definitive proof for me that amps amplify not only the claims you hit, but the things found with them. And rumor has it also, that if you happen to find an unlimited amp while mining, it is going to be of the same level as the amp you discovered it with. I cannot confirm this, but it does seem fair and logical.
Also, I want to point out... Hansidian isn't just found while prospecting and angel scales aren't just found while surveying. I have recently hit angel scales while prospecting for ores only.
A Look at Level 2 Amplifier Lights
Every time I am doing very well, with great returns, and put a level 2 light on my finder, my returns go way down. It has never failed. But if I use a level 2 non light, I get good returns. There is no statistical difference between the two amps, but I don't know if anyone else noticed this streaky trait. I have no explanation, but it would be logical to advise you to run with non-light amplifiers if you can afford to.
There may be hidden characteristics between a 2 and a 2 light that do not show in item information. But I would also suspect that the amp you use the most, will return the most. I used to do very well on level 2's and 3's, but when I run anything bigger, my returns go as nearly zero as statistically possible. I literally had about 20 peds returned on a level 8 amped run. I am advising to stick to a ratio between 5 and 10 levels of skill per level of amplifier. It has been the golden ratio for me, and any time I stray above that, I suffer horrible returns. There are people out there no doubt that can prove me wrong, it is entirely possible you could buy a level 13, drop one bomb and hit a tower.. However, it could be simply a result of how many peds you lost hunting and crafting, and the system decided to balance itself out. Who really knows. But I tend to Mine and Craft equally. My crafting losses tend to be made up while mining, and mining losses tend to be made up crafting. But who knows if it is the crafting making up for the crafting losses from earlier, at a later time and likewise for the mining. There really is no way to know.
There may be hidden characteristics between a 2 and a 2 light that do not show in item information. But I would also suspect that the amp you use the most, will return the most. I used to do very well on level 2's and 3's, but when I run anything bigger, my returns go as nearly zero as statistically possible. I literally had about 20 peds returned on a level 8 amped run. I am advising to stick to a ratio between 5 and 10 levels of skill per level of amplifier. It has been the golden ratio for me, and any time I stray above that, I suffer horrible returns. There are people out there no doubt that can prove me wrong, it is entirely possible you could buy a level 13, drop one bomb and hit a tower.. However, it could be simply a result of how many peds you lost hunting and crafting, and the system decided to balance itself out. Who really knows. But I tend to Mine and Craft equally. My crafting losses tend to be made up while mining, and mining losses tend to be made up crafting. But who knows if it is the crafting making up for the crafting losses from earlier, at a later time and likewise for the mining. There really is no way to know.
Speculation on Entropia Universe Returns
Fact: MindArk's standard response regarding any payback issue or loot streak issues says that total returns are based on a PERCENTAGE.
So, since this is an important question everyone tends to ask at some point, I thought I would offer my own opinion as to the subject.
First, every indication is that the system does NOT pay out more Peds than it takes in. The system is obviously sustainable, and no company in their right mind would put that at risk. Many real life friends have obtained their payouts without problem other than waiting several weeks to several months for it to finally arrive. However, I do want to point out some people that haven't been paid have likely given Mindark a reason not to pay them such as violation of terms and conditions. There HAVE been exploits. There may still be some exploits. But the thing of it is... Exploits destroy the value that makes this game worth playing. It is a theft against each and every one of us that play.
Second, I believe the percentage paid out is based on the total spent into the system. Most of what everyone puts in, comes out somewhere along the line. The main edge they would have would be in keeping a portion of the repairs and decay, as well as auction fees, but who knows what percentage of each bomb or gunshot goes to MA directly. However, granted that even an absolute noob can tower on their first day unamped, which has happened, not often though, indicates that you do not have to pay in more than you loot.
But what I feel takes place is this: Every ped and pec spent is tracked. Every transaction you make. Loots are only figured in TT returns. But the higher markup items you use, the higher markup your loot tends to be, such as finding Rugaritz or Dunkel with the VRX2000 finder. But the thing is, the percentage kept by MA is easily compensated for by markup. Markup is extra value which derives from supply and demand. There is a limited amount of money fighting for a limited amount of resources and items. Markup is essentially what has come out of other people's pockets. But it ensures that everyone stands a good chance at either break even or profit.
IF you had to rely only on TT returns, you notice quickly that you almost NEVER run a surplus. You might have 1 in 10 mining runs that give you more in TT value than you spent. However, 7 of those 10 runs may bring you profit with markup.
I also want to stress that skills do affect returns as well. As a level 1 or level 5 prospector, I almost exclusively mined lysterium, oil, belkar, blausariam... As I ranked up, I gradually seen shifts from the low value ores to higher value ores such as narcanisum and niksarium, and later, kanerium became a regular find. Also, I have noticed as my skills go up, the frequencies, and average sizes of my hofs and globals have gone up.
I am not saying you can't hit good ores with low skills. I'm just saying you are going to hit fewer than if you had more skill. At level 28 prospector, I almost never hit Lysterium, and only occasionally hit Belkar and Blausariam.
So while they are paying out a percentage of what they take in, I wholly believe they use skills to control the distribution of that percentage. Certain finders are better at finding certain ores. But it takes certain skills to use certain finders. But also, another variable comes into play. It does matter where you are. You can mine all you want on those islands south of Port Atlantis and never hit anything but Lysterium and Oil. But... That's not to say you wont have ANY compensation for your troubles since you do still stand a chance of finding say, angel scales or hansidian, but TT value is low, and so your reward is simply dependent on what others are willing to pay for the stuff. But it works out, because chances are to use a 3K% markup ingredient to craft, the item it goes into is worth a great deal of markup as well, so the crafter can easily recoup his investment, and it is ultimately the final customer footing the bill for the materials that went into making the item.
There are a lot of complex principles at work here in Entropia... I hope I've been able to shine some light and open some minds as to this complexity. Think and play smarter, and more economical, and you will be rewarded as I have. But if you treat it like a casino, expect the same results. There are days no matter how much you spend you simply can't buy a global or a hof, I am proof of that. But if I play cautiously, and I am not expecting the big hits, they do happen! I certainly did not expect my XXI cobalt that I hit for 1322 peds, my largest loot in game and first four digit hof.
Good luck!!!
So, since this is an important question everyone tends to ask at some point, I thought I would offer my own opinion as to the subject.
First, every indication is that the system does NOT pay out more Peds than it takes in. The system is obviously sustainable, and no company in their right mind would put that at risk. Many real life friends have obtained their payouts without problem other than waiting several weeks to several months for it to finally arrive. However, I do want to point out some people that haven't been paid have likely given Mindark a reason not to pay them such as violation of terms and conditions. There HAVE been exploits. There may still be some exploits. But the thing of it is... Exploits destroy the value that makes this game worth playing. It is a theft against each and every one of us that play.
Second, I believe the percentage paid out is based on the total spent into the system. Most of what everyone puts in, comes out somewhere along the line. The main edge they would have would be in keeping a portion of the repairs and decay, as well as auction fees, but who knows what percentage of each bomb or gunshot goes to MA directly. However, granted that even an absolute noob can tower on their first day unamped, which has happened, not often though, indicates that you do not have to pay in more than you loot.
But what I feel takes place is this: Every ped and pec spent is tracked. Every transaction you make. Loots are only figured in TT returns. But the higher markup items you use, the higher markup your loot tends to be, such as finding Rugaritz or Dunkel with the VRX2000 finder. But the thing is, the percentage kept by MA is easily compensated for by markup. Markup is extra value which derives from supply and demand. There is a limited amount of money fighting for a limited amount of resources and items. Markup is essentially what has come out of other people's pockets. But it ensures that everyone stands a good chance at either break even or profit.
IF you had to rely only on TT returns, you notice quickly that you almost NEVER run a surplus. You might have 1 in 10 mining runs that give you more in TT value than you spent. However, 7 of those 10 runs may bring you profit with markup.
I also want to stress that skills do affect returns as well. As a level 1 or level 5 prospector, I almost exclusively mined lysterium, oil, belkar, blausariam... As I ranked up, I gradually seen shifts from the low value ores to higher value ores such as narcanisum and niksarium, and later, kanerium became a regular find. Also, I have noticed as my skills go up, the frequencies, and average sizes of my hofs and globals have gone up.
I am not saying you can't hit good ores with low skills. I'm just saying you are going to hit fewer than if you had more skill. At level 28 prospector, I almost never hit Lysterium, and only occasionally hit Belkar and Blausariam.
So while they are paying out a percentage of what they take in, I wholly believe they use skills to control the distribution of that percentage. Certain finders are better at finding certain ores. But it takes certain skills to use certain finders. But also, another variable comes into play. It does matter where you are. You can mine all you want on those islands south of Port Atlantis and never hit anything but Lysterium and Oil. But... That's not to say you wont have ANY compensation for your troubles since you do still stand a chance of finding say, angel scales or hansidian, but TT value is low, and so your reward is simply dependent on what others are willing to pay for the stuff. But it works out, because chances are to use a 3K% markup ingredient to craft, the item it goes into is worth a great deal of markup as well, so the crafter can easily recoup his investment, and it is ultimately the final customer footing the bill for the materials that went into making the item.
There are a lot of complex principles at work here in Entropia... I hope I've been able to shine some light and open some minds as to this complexity. Think and play smarter, and more economical, and you will be rewarded as I have. But if you treat it like a casino, expect the same results. There are days no matter how much you spend you simply can't buy a global or a hof, I am proof of that. But if I play cautiously, and I am not expecting the big hits, they do happen! I certainly did not expect my XXI cobalt that I hit for 1322 peds, my largest loot in game and first four digit hof.
Good luck!!!
Thursday, December 1, 2011
ALERT: Ore Prices On The Way Up
As of yesterday I noticed tremendous increases in ore prices.
Gazzurdite had orders topping 121% for the first time in over a month I am guessing,
Cobalt at 128%,
Blausariam back at 108%,
I think in general prices are going up accross the board. I think we will see a general increase in prices over the next few weeks.
However... Some ores still remain bargain priced... Adomasite is TT food for the most part and it used to trade between 200 and 300 percent... Maganite is 200% and it used to trade at over 500%, I have even sold it at 800% once. Kanerium seems to be holding steady at 200%. All of the rare ores are generally bargains right now.
If you havn't bothered mining recently, I advise you to look at the markups... I just go by the orders, because for me I can judge quickly whether or not the market is better or worse. AH prices will always be higher than orders, but the orders tell me what the big crafters are willing to pay.
It is important to try to hit higher markup ores, because I strongly feel all of Entropia is based on a Percentage return of their TT value take. Evidence of this comes when you track all of your TT returns from mining, hunting, crafting, and pit them against what you spent to do the run with markup cost of the run. Without markup, over the long run, I believe you are going to be a net loser... But the main prevailing theory here is, the more skills you have, the more rare and higher markup ores you will find as a percentage of your total results, the higher your profit margins will become.
Gazzurdite had orders topping 121% for the first time in over a month I am guessing,
Cobalt at 128%,
Blausariam back at 108%,
I think in general prices are going up accross the board. I think we will see a general increase in prices over the next few weeks.
However... Some ores still remain bargain priced... Adomasite is TT food for the most part and it used to trade between 200 and 300 percent... Maganite is 200% and it used to trade at over 500%, I have even sold it at 800% once. Kanerium seems to be holding steady at 200%. All of the rare ores are generally bargains right now.
If you havn't bothered mining recently, I advise you to look at the markups... I just go by the orders, because for me I can judge quickly whether or not the market is better or worse. AH prices will always be higher than orders, but the orders tell me what the big crafters are willing to pay.
It is important to try to hit higher markup ores, because I strongly feel all of Entropia is based on a Percentage return of their TT value take. Evidence of this comes when you track all of your TT returns from mining, hunting, crafting, and pit them against what you spent to do the run with markup cost of the run. Without markup, over the long run, I believe you are going to be a net loser... But the main prevailing theory here is, the more skills you have, the more rare and higher markup ores you will find as a percentage of your total results, the higher your profit margins will become.
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