Weapons technology seems to be one of the dominant skills that influence your damage abilities. Anatomy also affects your damage abilities too. But I have a bit of a problem with my skills. I have only ever used Laser or BLP, no melee and not a whole lot of explosive weaponry. So... My damage skills are 5 levels apart from hit skills in Laser, and 2 levels apart in BLP. It seems odd to have such a large gap...
But I used to hunt things I could kill without needing to fap. And not fapping means I am not gaining Anatomy. And not gaining Anatomy means my Damage skills are hurting. But if you don't want to be a medic or waste fap trying to skill up, then there is one more option.
If you are wanting to use Laser, craft some laser weapons such as the Jester D-1... You should be able to get a high QR blueprint from auction for around 50 to 80 peds usually, but only consider paying this amount if the QR is over 75 and there is no cheaper deal available. It makes a big difference in your crafting losses to have a high QR blueprint, trust me. D-1's are cheap to craft, only needing two Iron, Two Belkar, and One Melchi.
If you need to increase your BLP damage, craft some BLP weapons.
That's really the only ways I know of getting damage skill up. But Anatomy is decently cheap to chip if you decide to go that route.
Hope someone out there finds this useful.. I just post things I learn as I learn them and if I think someone else out there can use the info. Thanks for reading my blog, and check my other topics for anything you might have missed or needed to know!
Monday, September 19, 2011
Sunday, September 18, 2011
Mining Research: Mine for Ores, or Enmatters, or Both at once???
It would seem that the more confusing MindArk makes elements of the Entropia Universe, the more money people will lose before they figure out what they are doing wrong. This was almost me being the victim again. Fortunately, I have been able to reproduce my results. Not saying it's going to be 100% right. Fact is, you could be most opposite of my conclusion and still manage, in even a small remote possibility, of hitting two towers on one drop. That doesn't prove I am wrong, that only proves you are lucky to the tune of one in many billions. There is always room for an exception to occur. But let's make luck the rule rather than the exception, shall we?
By stretching your ped roll as long as possible, you give yourself more chances at hitting a home run. If you spend wrecklessly, you actually get fewer chances at a jackpot. What we are all about here is the law of large numbers. The more you do something, the more likely you will succeed. Many times playing Video Poker, I have literally hit a straight flush or four of a kind on my last 25 cents. If I would have missed one proper play. If I would have accidentally thrown out a pair of jacks or kings, I would not have had the stake to make the last bet that ended up winning me enough to keep playing and come home a winner. It is the same way here. If you spend wrecklessly, you may go broke before your jacpot comes along. That is why what I am telling you here is important.
So...
Yesterday's test involved a Finder 105, two Level 2 Finder Amplifier, two Level 3 Finder Amplifier... And a few hundred peds in probes. I spent most of it mining in the same general region.
For the first three amps, I burned up a level 2 light searching for both ores and enmatters. That was something like 100 peds or so spent, my return was eh, 70 peds with markup. Not tooooo bad, but my average finds were level III and IV. It just didnt seem like I was getting anywhere.
I went on to a Level 3 amp. I probably recovered 25 or 30 peds on that one, again doing both.
I did my last level 2 light, and again right around 50% return. Mining for both.
I realized some things of importance. First, by bombing for both, if you don't increase your mining run to account for the extra cost in mining for both, you are actually cutting your possibilities of hitting a hof or a global. By mining for both, you are dropping 1/3rd less bombs total. That is 33% less possibilities at hitting something big.
Second, I realized that my Prospecting is level 23, and Surveying is around level 17 or so. It made me realize that there is such a large gap that my surveying skills would be giving me less of a return than my prospecting skills, lowering my average return. To this time, I was still only pulling average of V's, thats even with a Level 3 amp too.
So I decided ok. I am going to burn the entire last amp just mining Ores. It will give me more drops, and more chances to get some peds back. Also, my prospecting skill gave me confidence, it's one of my highest skill sets, if not the highest.
I started hitting VIII's all over the place. Almost every bomb hit. Gazzurdite, Cobalt, Durulium... Azzurdite... 10 points extra credit if you can identify where I was mining just by those resources :) Towards half way through, I hit a 155 Cobalt I think it was. I didnt mine it right away, figuring if I am on a warm cycle, I will keep mining. I only extracted my smaller claims. Then, I hit a 65 ped Durulium I think it was. Two globals on one amp... I dont usually do that, but considering the heavy losses I suffered the previous three amps maybe the servers were balancing out my losses for me... BUT... Fact is...
1. Average claim size went up a great deal.
2. By sticking to my highest skill, I got the best return.
I speculate that if your Surveying and Prospecting are more closely matched then you should comfortably be able to mine for both, though I recommend any time you mine for both, you want to extend your budget by 33% to give you the same chances of hitting something good accross the board.
So out of 500 peds, I came out with around 600 to 700.
Now today, I am again mining just ores. I have hit a 50 ped blausariam... My initial finds were far and few between, but I ended up with a 40 ped gain after running through half a 102, not light that is. So 150 ped run yielded 190 with markup. I am now off to finish my other half of the run and see if my findings still hold true!
Good luck and happy mining!
______________________________________
UPDATE!!!
--------------------------------------------------------
I just concluded the second half of my run.
Another global on Cobalt of 68 peds I think, and a level XII gazzurdite one or two stones away from a global. I ended the second half of my run which cost around 150 peds (Whole level 2 run takes around 300 peds without markup), second half ended at about 200 peds. A rough gain of about 50 peds.
The whole time I was mining in one region. I haven't moved areas all day. I want to do another amped run and see if I can work up into a hof, but I gotta get my nerves to calm down first! I need my peds to keep going up because there's so much I want to do. But mining is my strongest profession. Crafting used to be, but I chipped up my prospecting and I think that pushed my tendency to be a good miner even higher. Still I have never had a hof over three digits. And that was 908 I think gazzurdite with a OF 105 and a OA102 (which if you want to convert into the new amp system, a 103 is equivalent to an OA102), second biggest hof was crafting at around 500 and some I think it was. I have yet to hof on hunting, but I am still working at it!
I think whatever you do the most is going to be your best profession. Although I do a lot of hunting and crafting, my avatar STILL wants to be a miner!
By stretching your ped roll as long as possible, you give yourself more chances at hitting a home run. If you spend wrecklessly, you actually get fewer chances at a jackpot. What we are all about here is the law of large numbers. The more you do something, the more likely you will succeed. Many times playing Video Poker, I have literally hit a straight flush or four of a kind on my last 25 cents. If I would have missed one proper play. If I would have accidentally thrown out a pair of jacks or kings, I would not have had the stake to make the last bet that ended up winning me enough to keep playing and come home a winner. It is the same way here. If you spend wrecklessly, you may go broke before your jacpot comes along. That is why what I am telling you here is important.
So...
Yesterday's test involved a Finder 105, two Level 2 Finder Amplifier, two Level 3 Finder Amplifier... And a few hundred peds in probes. I spent most of it mining in the same general region.
For the first three amps, I burned up a level 2 light searching for both ores and enmatters. That was something like 100 peds or so spent, my return was eh, 70 peds with markup. Not tooooo bad, but my average finds were level III and IV. It just didnt seem like I was getting anywhere.
I went on to a Level 3 amp. I probably recovered 25 or 30 peds on that one, again doing both.
I did my last level 2 light, and again right around 50% return. Mining for both.
I realized some things of importance. First, by bombing for both, if you don't increase your mining run to account for the extra cost in mining for both, you are actually cutting your possibilities of hitting a hof or a global. By mining for both, you are dropping 1/3rd less bombs total. That is 33% less possibilities at hitting something big.
Second, I realized that my Prospecting is level 23, and Surveying is around level 17 or so. It made me realize that there is such a large gap that my surveying skills would be giving me less of a return than my prospecting skills, lowering my average return. To this time, I was still only pulling average of V's, thats even with a Level 3 amp too.
So I decided ok. I am going to burn the entire last amp just mining Ores. It will give me more drops, and more chances to get some peds back. Also, my prospecting skill gave me confidence, it's one of my highest skill sets, if not the highest.
I started hitting VIII's all over the place. Almost every bomb hit. Gazzurdite, Cobalt, Durulium... Azzurdite... 10 points extra credit if you can identify where I was mining just by those resources :) Towards half way through, I hit a 155 Cobalt I think it was. I didnt mine it right away, figuring if I am on a warm cycle, I will keep mining. I only extracted my smaller claims. Then, I hit a 65 ped Durulium I think it was. Two globals on one amp... I dont usually do that, but considering the heavy losses I suffered the previous three amps maybe the servers were balancing out my losses for me... BUT... Fact is...
1. Average claim size went up a great deal.
2. By sticking to my highest skill, I got the best return.
I speculate that if your Surveying and Prospecting are more closely matched then you should comfortably be able to mine for both, though I recommend any time you mine for both, you want to extend your budget by 33% to give you the same chances of hitting something good accross the board.
So out of 500 peds, I came out with around 600 to 700.
Now today, I am again mining just ores. I have hit a 50 ped blausariam... My initial finds were far and few between, but I ended up with a 40 ped gain after running through half a 102, not light that is. So 150 ped run yielded 190 with markup. I am now off to finish my other half of the run and see if my findings still hold true!
Good luck and happy mining!
______________________________________
UPDATE!!!
--------------------------------------------------------
I just concluded the second half of my run.
Another global on Cobalt of 68 peds I think, and a level XII gazzurdite one or two stones away from a global. I ended the second half of my run which cost around 150 peds (Whole level 2 run takes around 300 peds without markup), second half ended at about 200 peds. A rough gain of about 50 peds.
The whole time I was mining in one region. I haven't moved areas all day. I want to do another amped run and see if I can work up into a hof, but I gotta get my nerves to calm down first! I need my peds to keep going up because there's so much I want to do. But mining is my strongest profession. Crafting used to be, but I chipped up my prospecting and I think that pushed my tendency to be a good miner even higher. Still I have never had a hof over three digits. And that was 908 I think gazzurdite with a OF 105 and a OA102 (which if you want to convert into the new amp system, a 103 is equivalent to an OA102), second biggest hof was crafting at around 500 and some I think it was. I have yet to hof on hunting, but I am still working at it!
I think whatever you do the most is going to be your best profession. Although I do a lot of hunting and crafting, my avatar STILL wants to be a miner!
Labels:
Can't Global,
enmatters,
Experiments,
Hofs,
Luck,
Mining,
Mining Both,
Ores,
Prospecting,
Research,
Skills,
Surveying,
Tests
Standard Damper and Basic Filter Crafting: YES THEY GLOBAL
I know the first stop in skilling in crafting is filters and dampers. I know of no actual use in the game for the filters other than to be TT food. Dampers, I really have never seen anything that needs them, but maybe I am wrong as people seem to buy them.
What is nice about crafting them is, you can deposit $10, and 100 peds will buy you a LOT of Lysterium and Oil. TT cost per click for filters is 5 pecs, 7 pecs for dampers. In small lots you should be able to get oil and list for about 110% markup or so. In 100 peds, you should get 1800 clicks or so with markup. Now, with the autoclick feature at the terminal, all you have to do is set it and forget it. Don't worry about your first hundred or two clicks. They may be doing great, they may be doing horrible. But over 1800 clicks, your run will balance out. That is why you get 300 residue drops or maybe some K's of residue...
I ONLY recommend doing this if you have decent skill and decent QR... But if you want a global faster and don't care about smaller amounts of loot, slide the slider to condition. More filters and dampers will drop on a success. More residue too. In fact, your residue tends to be worth about 109% on orders in auction because it is used by limited item crafters. They can take 50 peds of residue at 110%, add it to a 300% markup craft, and essentially are making triple their initial investment back on that residue. Now how many clicks they may have lost to get a success cuts into their profit margin.
If you start with a 1QR blueprint... I will advise you that on full quantity (It just means a higher number of your clicks will succeed, versus a lower number of higher value successes on condition), I can honestly say that you can expect a global around 75 to 85 QR. You should be able to hof after you hit 100 QR and keep going for some time.
Also, STAY AWAY FROM S.I.B. anything.. Skill increase bonus is just a marketing gimmick. A fully skilled tool, weapon, or blueprint will give you more skills than one that you aren't maxed out on.
Do not recycle any of your materials until you are done with your run, and then start again. If you keep rolling what you got back over, it will generally balance out, and you shouldnt suffer any real big losses. I played for 6 months on my first 100 ped deposit, and I was mining, crafting, hunting, you name it.
Just be aware there is a lot you will want to do but not have the skill to do. Be patient, if you don't it going to cost you a LOT in the long run.
Good luck and go get your globals!
Oh, and you can check what items have globalled and what their record highs are for loot on www.entropiatracker.com. It will also track your globals too!
What is nice about crafting them is, you can deposit $10, and 100 peds will buy you a LOT of Lysterium and Oil. TT cost per click for filters is 5 pecs, 7 pecs for dampers. In small lots you should be able to get oil and list for about 110% markup or so. In 100 peds, you should get 1800 clicks or so with markup. Now, with the autoclick feature at the terminal, all you have to do is set it and forget it. Don't worry about your first hundred or two clicks. They may be doing great, they may be doing horrible. But over 1800 clicks, your run will balance out. That is why you get 300 residue drops or maybe some K's of residue...
I ONLY recommend doing this if you have decent skill and decent QR... But if you want a global faster and don't care about smaller amounts of loot, slide the slider to condition. More filters and dampers will drop on a success. More residue too. In fact, your residue tends to be worth about 109% on orders in auction because it is used by limited item crafters. They can take 50 peds of residue at 110%, add it to a 300% markup craft, and essentially are making triple their initial investment back on that residue. Now how many clicks they may have lost to get a success cuts into their profit margin.
If you start with a 1QR blueprint... I will advise you that on full quantity (It just means a higher number of your clicks will succeed, versus a lower number of higher value successes on condition), I can honestly say that you can expect a global around 75 to 85 QR. You should be able to hof after you hit 100 QR and keep going for some time.
Also, STAY AWAY FROM S.I.B. anything.. Skill increase bonus is just a marketing gimmick. A fully skilled tool, weapon, or blueprint will give you more skills than one that you aren't maxed out on.
Do not recycle any of your materials until you are done with your run, and then start again. If you keep rolling what you got back over, it will generally balance out, and you shouldnt suffer any real big losses. I played for 6 months on my first 100 ped deposit, and I was mining, crafting, hunting, you name it.
Just be aware there is a lot you will want to do but not have the skill to do. Be patient, if you don't it going to cost you a LOT in the long run.
Good luck and go get your globals!
Oh, and you can check what items have globalled and what their record highs are for loot on www.entropiatracker.com. It will also track your globals too!
Saturday, September 17, 2011
HOW TO: How to Fill or Place Auction House Orders
I still run into people who have been on Entropia for years that have never learned how the Auction house works... They have not yet used the orders for ordering materials or selling resources. So, I thought it would be appropriate to give everyone a quick tutorial on how the Auction house ordering system works.
PLACING ORDERS:
Rules:
You can only place orders for UNLIMITED items.
When you place an order for an item, the FULL TT + Markup is held by the system until order fills.
If the condition of the item is less than full TT, You receive a refund for the difference in condition when the order is filled.
As of last time I've used the orders, it cost 1 Ped per day that your order runs. If it is a rare item, you need to run for more days sometimes to get it filled. If it is ores or other resources, one day is plenty because if someone raises their orders too high over yours, yours may never get filled unless the market drops.
What it is useful for: Ordering crafting supplies for much lower than you can buy them off auction directly. Obtaining expensive items that you don't want to pay full retail for but reasonably think someone would sell to you at a lower price such as a hard to sell item but they need the PEDs.
How To
In the auction house, there are two tabs at top. One says Offers, the other says Orders. Offers is what everyone is trying to sell. It is where you go to buy things directly off auction, or just list things for sale. You need to click on the Orders tab.
At the bottom of the window I believe it has a button that says either Make Order or Place Order. Click it.
Select your item from the list that you wish to order. It can range from blueprints, to animal oils, to metal ingots or raw resources. Even weapons! But note they are all unlimited. Limited items must be bought and sold at the prevailing market price as dictated by supply and demand.
Once your item is selected, you decide how long you want the order to run. If you are ordering common items such as ores and enmatters, you will want to note the highest order price already listed and the quantity they ordered. The highest order price will get filled first if the quantity the seller sells is equal to or smaller than the ordered amount.
Say there are two orders for Narcanisum.
Order 1 1000 Narcanisum at 140.50%
Order 2 2000 Narcanisum at 139.19%
Scenario 1: If you sell 1500 Narcanisum for 140.50%, it wont fill the order, and will go straight to auction for buyout at the price you chose. You can instead sell it to order 2 for 139.19% or as close as you can get to it, because they have enough quantity ordered.
Scenario 2: You have 500 Narcanisum to sell. Even if you sell it at 139%, it will still go to order number 1 because they have the highest bid, and they have enough quantity left to buy your lot.
FILLING ORDERS:
Rules: See scenario 1 and 2 from last section.
How To:
What I recommend doing is just type in the item you have to sell in the search and click on the orders tab. If any orders show up, those are what people are offering for you to sell them the item and how many they still want. The advantage over auction is, you don't have the risk in worrying if it will sell or not and whether or not you will lose your auction fee if it doesn't sell.
When you find an order you want to fill, you must go to the offers tab. Sell item like usual, except you only put in up to the quantity of item ordered, and you set the buy out price AT OR BELOW the ordered markup. If both of these conditions are true, the transaction will be instantly completed and the PEDs available on your card right away!
That's all there is to it!
It is not uncommon to save 10 to 20% in material costs by placing orders instead of buying straight off the auction. This is a huge benefit to crafters, and it helps other crafters and miners by giving them instant demand if they need to use the peds they just tied up to keep playing. It sucks to have all your peds in auction house waiting for things to sell.
Good luck and may everyone ATH or have fun trying!
PLACING ORDERS:
Rules:
You can only place orders for UNLIMITED items.
When you place an order for an item, the FULL TT + Markup is held by the system until order fills.
If the condition of the item is less than full TT, You receive a refund for the difference in condition when the order is filled.
As of last time I've used the orders, it cost 1 Ped per day that your order runs. If it is a rare item, you need to run for more days sometimes to get it filled. If it is ores or other resources, one day is plenty because if someone raises their orders too high over yours, yours may never get filled unless the market drops.
What it is useful for: Ordering crafting supplies for much lower than you can buy them off auction directly. Obtaining expensive items that you don't want to pay full retail for but reasonably think someone would sell to you at a lower price such as a hard to sell item but they need the PEDs.
How To
In the auction house, there are two tabs at top. One says Offers, the other says Orders. Offers is what everyone is trying to sell. It is where you go to buy things directly off auction, or just list things for sale. You need to click on the Orders tab.
At the bottom of the window I believe it has a button that says either Make Order or Place Order. Click it.
Select your item from the list that you wish to order. It can range from blueprints, to animal oils, to metal ingots or raw resources. Even weapons! But note they are all unlimited. Limited items must be bought and sold at the prevailing market price as dictated by supply and demand.
Once your item is selected, you decide how long you want the order to run. If you are ordering common items such as ores and enmatters, you will want to note the highest order price already listed and the quantity they ordered. The highest order price will get filled first if the quantity the seller sells is equal to or smaller than the ordered amount.
Say there are two orders for Narcanisum.
Order 1 1000 Narcanisum at 140.50%
Order 2 2000 Narcanisum at 139.19%
Scenario 1: If you sell 1500 Narcanisum for 140.50%, it wont fill the order, and will go straight to auction for buyout at the price you chose. You can instead sell it to order 2 for 139.19% or as close as you can get to it, because they have enough quantity ordered.
Scenario 2: You have 500 Narcanisum to sell. Even if you sell it at 139%, it will still go to order number 1 because they have the highest bid, and they have enough quantity left to buy your lot.
FILLING ORDERS:
Rules: See scenario 1 and 2 from last section.
How To:
What I recommend doing is just type in the item you have to sell in the search and click on the orders tab. If any orders show up, those are what people are offering for you to sell them the item and how many they still want. The advantage over auction is, you don't have the risk in worrying if it will sell or not and whether or not you will lose your auction fee if it doesn't sell.
When you find an order you want to fill, you must go to the offers tab. Sell item like usual, except you only put in up to the quantity of item ordered, and you set the buy out price AT OR BELOW the ordered markup. If both of these conditions are true, the transaction will be instantly completed and the PEDs available on your card right away!
That's all there is to it!
It is not uncommon to save 10 to 20% in material costs by placing orders instead of buying straight off the auction. This is a huge benefit to crafters, and it helps other crafters and miners by giving them instant demand if they need to use the peds they just tied up to keep playing. It sucks to have all your peds in auction house waiting for things to sell.
Good luck and may everyone ATH or have fun trying!
Simplified Crafting Advice: General guidelines that help with returns.
Crafting may seem complicated and more like a slot machine. In a sense it is, but in a sense no. See... You can eliminate some of the slot machine traits by crafting items with enough markup that even if you lose a few clicks you can still break even or profit with the markup.
However, there are a great many questions about what is best to set the slider to on the crafting machine. After much thorough thought, and some experimenting today with crafting, I have came to the following solution:
IF 100QR and you have the skills needed!
Short run: Best to either do full quantity and use residue if L items, Or set the slider to just where Green turns to Yellow.
Medium run: Recommend setting to the bottom of the green. It will give you a little bit better chance at big drops without giving you too many no drops.
Long run: If you want to go for a jackpot on a cheap item, Full Condition wont hurt you if you have a couple thousand clicks to do, in fact, you might be surprised!
IF 50 to 75 QR
Keep the slider in the green if you can. Once you are over 75 or 80 you can comfortably increase condition without worrying too much on longer runs.
If under 50...
Then I recommend keeping it in full quantity.
UNLESS!!! You are an uber crafter starting with a fresh blueprint in which case your skills will greatly help offset the cost in levelling up a new blueprint. If you are crafting level V components with no problem, I wouldn't worry about doing full condition on a 1QR print of a lower level, just go ahead and do it if you have the peds and want to do it.
Also...
If you aren't getting good results in one area, change to another outpost or tp. It's like mining: You can't hit what isn't there!
However, there are a great many questions about what is best to set the slider to on the crafting machine. After much thorough thought, and some experimenting today with crafting, I have came to the following solution:
IF 100QR and you have the skills needed!
Short run: Best to either do full quantity and use residue if L items, Or set the slider to just where Green turns to Yellow.
Medium run: Recommend setting to the bottom of the green. It will give you a little bit better chance at big drops without giving you too many no drops.
Long run: If you want to go for a jackpot on a cheap item, Full Condition wont hurt you if you have a couple thousand clicks to do, in fact, you might be surprised!
IF 50 to 75 QR
Keep the slider in the green if you can. Once you are over 75 or 80 you can comfortably increase condition without worrying too much on longer runs.
If under 50...
Then I recommend keeping it in full quantity.
UNLESS!!! You are an uber crafter starting with a fresh blueprint in which case your skills will greatly help offset the cost in levelling up a new blueprint. If you are crafting level V components with no problem, I wouldn't worry about doing full condition on a 1QR print of a lower level, just go ahead and do it if you have the peds and want to do it.
Also...
If you aren't getting good results in one area, change to another outpost or tp. It's like mining: You can't hit what isn't there!
Friday, September 16, 2011
Update On The Economy in Entropia: Major Price Changes Open Up Opportunity
Because I am dedicated to the crafter and miner, though more and more I am hunter friendly, the prices in the market place and auction house affect us all. When Thrusters first came out, they were around 500 peds with markup! A great many were sold and used at those astronomical prices! Gungnirs were 1500 peds without any weapons when they came out!
Well... In the past month or two, prices have changed a LOT.
ON CALYPSO:
Thrusters are going for about 30 to 50 peds now, so what, about 700% markup instead of the 7000% they used to be!
Gungnirs and Sleipnirs are going for 300% or so now. So you can pick one up for about 75 Peds.
However, on Arkadia, thrusters were selling for around 80 peds, meaning there is room to make some money if you want to make the long flight.
Alicenies is rockbottom at very nearly TT food prices. However, it still selling for a nice premium on Arkadia and who knows where all else. This is one resource that might be worth just buying a bunch to wait for prices to go back up. It is used in so many blueprints, and for high demand components like Basic Sheet Metal.
Narcanisum is cheap now as well, at around 125%.
The time hasn't been better for buying things, in general, prices on most things have dropped, so nows the time to hit the market and auction and see if you can turn a buck!
And no, this isn't a promotion for Mind Ark LMAO... Instead, this is your wakeup call. The early bird gets the worm... And the first man gets the oyster and the pearl, the second one the shell! Go show the world what Free Enterprise can do for you! Where there is opportunity, there are profits!
Well... In the past month or two, prices have changed a LOT.
ON CALYPSO:
Thrusters are going for about 30 to 50 peds now, so what, about 700% markup instead of the 7000% they used to be!
Gungnirs and Sleipnirs are going for 300% or so now. So you can pick one up for about 75 Peds.
However, on Arkadia, thrusters were selling for around 80 peds, meaning there is room to make some money if you want to make the long flight.
Alicenies is rockbottom at very nearly TT food prices. However, it still selling for a nice premium on Arkadia and who knows where all else. This is one resource that might be worth just buying a bunch to wait for prices to go back up. It is used in so many blueprints, and for high demand components like Basic Sheet Metal.
Narcanisum is cheap now as well, at around 125%.
The time hasn't been better for buying things, in general, prices on most things have dropped, so nows the time to hit the market and auction and see if you can turn a buck!
And no, this isn't a promotion for Mind Ark LMAO... Instead, this is your wakeup call. The early bird gets the worm... And the first man gets the oyster and the pearl, the second one the shell! Go show the world what Free Enterprise can do for you! Where there is opportunity, there are profits!
My Hunting Experiment: Why I am succeeding now, and wasn't before.
It has been a while since I have posted in my blog here. I regret the delay in bringing you new information. But I have been doing some research this whole time and thought it would be worthwhile to blog about. There really are no trade secrets here, since you can apply this to your favorite mob, and see how it works out for you.
Out of 300 ped budget...
OLD METHOD:
Buy 50 peds of ammo, 100 peds bombs, 50 peds on repair and maybe another 100 peds on L gun or amps for mining finder.
I'd get maybe a 25% return on my hunting loot and maybe a 50 to 80% return on my mining.
NEW METHOD:
Buy a few hundred peds of ammo. DO NOT SELL ANY LOOT until you have used up all your ammo. I found that there was less wasted and loss peds by holding onto my loot until the very end. You can still mine and craft if you want to. But keep your mining and crafting supplies and budget separate from your hunting.
What you will find is, your chances at globals are much higher... I had not globalled since 2 years ago while hunting. That was my first global which took me 2 years of hunting to get that! Well, my friend explained his method, and that's what I been doing ever since, and after one 200 ped hunt and six 100 ped hunts, I am only down maybe 10 or 20 peds from 300. 100 of that was used to buy an economic L gun and UL amp. The 200 ped hunt lost 100 peds. No surprise there. So I repaired and rearmed. 100 ped hunts then on out.
Well, by the fourth trip or so, I got my 72 ped global. A ton of mini globals, that being anything large but under 50 peds. By the end of that trip, I was back to my original 300 peds.
I had to upgrade some of my armor... NOTE TO NOOBS: DO NOT USE KOBOLD FOR ANYTHING EXCEPT FEFFOIDS. IT IS EXTREMELY BAD TO USE FOR ARGOS! You want Ghost or Shogun instead! 5B plates for most mobs and 6A's for Drones.
But now after every 100 ped hunt, I am having a few more peds than repair costs. So bigger runs mean a bigger chance to get something good.
Bottom line is, you can't just hunt with a few peds and expect to get good loot. You either do really really well on a short hunt, or VERY VERY BAD. It takes time and sheer number of kills for it to balance out.
So I don't recommend hunting with less than 300 peds for ammo after you bought all your weapons and other gear. And then don't recycle it as you go because then it is so much easier to waste it. Wait til you are all done and you will find that you can keep paying for run after run after run!
Out of 300 ped budget...
OLD METHOD:
Buy 50 peds of ammo, 100 peds bombs, 50 peds on repair and maybe another 100 peds on L gun or amps for mining finder.
I'd get maybe a 25% return on my hunting loot and maybe a 50 to 80% return on my mining.
NEW METHOD:
Buy a few hundred peds of ammo. DO NOT SELL ANY LOOT until you have used up all your ammo. I found that there was less wasted and loss peds by holding onto my loot until the very end. You can still mine and craft if you want to. But keep your mining and crafting supplies and budget separate from your hunting.
What you will find is, your chances at globals are much higher... I had not globalled since 2 years ago while hunting. That was my first global which took me 2 years of hunting to get that! Well, my friend explained his method, and that's what I been doing ever since, and after one 200 ped hunt and six 100 ped hunts, I am only down maybe 10 or 20 peds from 300. 100 of that was used to buy an economic L gun and UL amp. The 200 ped hunt lost 100 peds. No surprise there. So I repaired and rearmed. 100 ped hunts then on out.
Well, by the fourth trip or so, I got my 72 ped global. A ton of mini globals, that being anything large but under 50 peds. By the end of that trip, I was back to my original 300 peds.
I had to upgrade some of my armor... NOTE TO NOOBS: DO NOT USE KOBOLD FOR ANYTHING EXCEPT FEFFOIDS. IT IS EXTREMELY BAD TO USE FOR ARGOS! You want Ghost or Shogun instead! 5B plates for most mobs and 6A's for Drones.
But now after every 100 ped hunt, I am having a few more peds than repair costs. So bigger runs mean a bigger chance to get something good.
Bottom line is, you can't just hunt with a few peds and expect to get good loot. You either do really really well on a short hunt, or VERY VERY BAD. It takes time and sheer number of kills for it to balance out.
So I don't recommend hunting with less than 300 peds for ammo after you bought all your weapons and other gear. And then don't recycle it as you go because then it is so much easier to waste it. Wait til you are all done and you will find that you can keep paying for run after run after run!
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