From time to time I like to bring you some updates on how mining seems to be going...
A lot of spawn areas seem to have shifted around or new spawns of things not typically found in a certain region being found there. I don't know how extensive the changes are, but some are quite pronounced. I can't give you the specifics since my favorite areas are already seeing a huge influx of miners and there are too many theories needing confirmation to decide if more people mining an area is better or worse.. I've seen enough arguments for both. Ultimately, I think it comes down to your equipment and whether it is suited for the region you are mining in or not... I know the F 105 used to be the standard by which miners said ok, we have a good reliable ATH capable finder. However, with the increased mining depths, the F 106 has came out, which now appears to be the new mining standard, but is ridiculously expensive, and I really don't know if it makes that big of a difference between the 105. So, the next logical option is to use eMine or the TK series of finders.
However, it still seems to follow suit that the best finder for ore on RT seems to be the F 103 as most claims tend to be on the shallow side there.
So, just keep an open mind when you are out mining, and it may surprise you what turns up in your inventory after a run.
There was an alicenies shortage that spiraled the price up to around 350%... I was able to cash in on it a little, I could only hit alice in one small region which I relentlessly bombed, but no I did not get rich even at this markup. Now, its back down to the 140 range and maybe lower that we were so accustomed to. Remember when you are crafting, if you aren't worried about crafting markup items, it is more cost effective to only craft TT food that has TT food ingredients!
Monday, December 10, 2012
Sunday, December 9, 2012
New Crafting Terminal!!!
The interface for my blog has not been working for me until now, so I am going to update the blog as much as I can while I can. We will start with the new crafting terminal:
FEATURES:
-Built in auction access
-Automatically loads all prints and sorts by how many clicks you can make with your materials on your avatar and in your storage (doesn't seem to matter if they are in a book or not)
-Autosell option: It will not auto sell components, only partial condition items. You can set the threshold for what conditions you want to keep... i.e. to sell everything but full TT you set to 100%. so everything under 100% will sell automatically. I wish they would let you go to 101% so that even 100% items could be sold automatically.
-Statistics tracker: Tells you what your tt return is, and gives you a breakdown of how your loot added up. Only problem is they count returned materials as tt return, which is only a problem because when you click the returned materials back in, you end up with an inflated TT value of stuff returned when compared to whats actually left after you are done crafting. It also tells you what % of your clicks were successful. I tend to average between 2 and 10% on full condition crafting success rate, and between 25 and 55% success rate on quantity... Though it does widely vary based on a lot of factors. One thing I did learn though, the hard way: If you don't have a big pedroll, and want to take a gamble on rare L prints paying off... You really don't want to click less than a 10 click L bp on condition... Figure in 10 clicks you will have at least one success. If you click anything smaller, just do quantity.
So... While this is a big improvement over the old terminal... It seems that crafting runs are no where near as consistent in their loot and returns as they used to be. Either you do extremely well once in a while, or unless you have a large run for it to average out you will likely do terribly.
I don't care how much loot I get or don't get. What I do care about is the lack of consistency. There are times, even on quantity, on 100QR prints, that I can go 25 or 50 clicks without a success. I can understand doing that on condition, but seriously, on quantity? And its been heard of there being 200 fails straight on condition clicking. Perhaps people have had worse streaks. So, I really cannot offer an opinion as to how "honest" the crafting system is any more.
I have heard that it is now possible to craft from an android app when you are mobile, but I have yet to see the app and verify in person... Though the interface on the new craft terminal would indeed seem to be configured in such a way as to allow for use on a mobile device.
FEATURES:
-Built in auction access
-Automatically loads all prints and sorts by how many clicks you can make with your materials on your avatar and in your storage (doesn't seem to matter if they are in a book or not)
-Autosell option: It will not auto sell components, only partial condition items. You can set the threshold for what conditions you want to keep... i.e. to sell everything but full TT you set to 100%. so everything under 100% will sell automatically. I wish they would let you go to 101% so that even 100% items could be sold automatically.
-Statistics tracker: Tells you what your tt return is, and gives you a breakdown of how your loot added up. Only problem is they count returned materials as tt return, which is only a problem because when you click the returned materials back in, you end up with an inflated TT value of stuff returned when compared to whats actually left after you are done crafting. It also tells you what % of your clicks were successful. I tend to average between 2 and 10% on full condition crafting success rate, and between 25 and 55% success rate on quantity... Though it does widely vary based on a lot of factors. One thing I did learn though, the hard way: If you don't have a big pedroll, and want to take a gamble on rare L prints paying off... You really don't want to click less than a 10 click L bp on condition... Figure in 10 clicks you will have at least one success. If you click anything smaller, just do quantity.
So... While this is a big improvement over the old terminal... It seems that crafting runs are no where near as consistent in their loot and returns as they used to be. Either you do extremely well once in a while, or unless you have a large run for it to average out you will likely do terribly.
I don't care how much loot I get or don't get. What I do care about is the lack of consistency. There are times, even on quantity, on 100QR prints, that I can go 25 or 50 clicks without a success. I can understand doing that on condition, but seriously, on quantity? And its been heard of there being 200 fails straight on condition clicking. Perhaps people have had worse streaks. So, I really cannot offer an opinion as to how "honest" the crafting system is any more.
I have heard that it is now possible to craft from an android app when you are mobile, but I have yet to see the app and verify in person... Though the interface on the new craft terminal would indeed seem to be configured in such a way as to allow for use on a mobile device.
Sunday, October 14, 2012
MISC ANNOUNCEMENT
I only post this to my blog because a lot of Entropians are bitcoin miners and or otherwise involved with bitcoins... I have found a Bitcoin auction site called BitMit that is too good not to share with you. And there are quite a few items listed considering what a novelty Bitcoins still are. If you click the link it will open in a new window so you won't leave the blog.
I try to keep everything posted to be Entropia related since this is my Entropia blog, but every once in a while there is something I think a lot of you could use or otherwise make extra money with, which is something you can turn into peds and avoid having to sweat.
I try to keep everything posted to be Entropia related since this is my Entropia blog, but every once in a while there is something I think a lot of you could use or otherwise make extra money with, which is something you can turn into peds and avoid having to sweat.
Friday, October 12, 2012
The New VU is AWESOME!
Well.. I am referring to the crafting. I can't speak on the rest of it at the moment... But now you no longer have to look through your prints, no more dragging materials into the crafting window. And no more having to write down your spend on a run and track your returns... There is now a statistics button on your crafting run! If you never liked crafting, I bet you will now!
HOWEVER... I have been warned by an uber crafter that normally does well, that he's gone as much as 60 clicks WITHOUT a success, yes it is on full condition, but it is also a new record for him. So I suspect it may take some time for the loot pools to operate properly.
Hunting loot is supposed to have been rebalanced, but we will see how that goes as well.
HOWEVER... I have been warned by an uber crafter that normally does well, that he's gone as much as 60 clicks WITHOUT a success, yes it is on full condition, but it is also a new record for him. So I suspect it may take some time for the loot pools to operate properly.
Hunting loot is supposed to have been rebalanced, but we will see how that goes as well.
Monday, October 1, 2012
Outrage of the Week: A Land Area with 10% Mining Tax???!!!
Apparently Outback Land Area 64 south of Shinook has 10% mining tax as of this posting, with 3% hunting tax...
Everyone is favoring the hunters, and shafting the miners. Anyone going past 5% on their taxes is ASKING to be boycotted and lose their visitors.
If I ever find that the tax has changed I will update this post or delete it depending on how good the fix is... But seriously... I don't expect anyone will want to mine with giving the owner 10% of their finds... I am sure the land owner will realize they are losing miners, and have to lower the taxes to get them back. If it turns out they are the only source for certain ores on the whole planet, then maybe, maybe they can get away with 10% taxes. But I for one will not be going back there any time soon.
I am not only trying to bring you guys quality information, but I am also trying to take on the role of watchdog. Someone has to, and everyone will benefit from warnings and cautions. I would expect a 5% tax to bring four or five times the business that a 10% tax land area would bring.
Everyone is favoring the hunters, and shafting the miners. Anyone going past 5% on their taxes is ASKING to be boycotted and lose their visitors.
If I ever find that the tax has changed I will update this post or delete it depending on how good the fix is... But seriously... I don't expect anyone will want to mine with giving the owner 10% of their finds... I am sure the land owner will realize they are losing miners, and have to lower the taxes to get them back. If it turns out they are the only source for certain ores on the whole planet, then maybe, maybe they can get away with 10% taxes. But I for one will not be going back there any time soon.
I am not only trying to bring you guys quality information, but I am also trying to take on the role of watchdog. Someone has to, and everyone will benefit from warnings and cautions. I would expect a 5% tax to bring four or five times the business that a 10% tax land area would bring.
Sunday, September 30, 2012
Open Letter to the Traders and citizens of Entropia
As long as you export every resource that isn't nailed down from Arkadia and Rocktropia, these economies will not be able to grow. It has become so impossible to mount any kind of crafting effort due to the lack of availability of resources that are FROM these planets exclusively. It is ridiculous. The reason it would appear most people end up on Caly despite what planet they started on, is the simple fact that they have to follow the materials.
I URGE MindArk in their wisdom or lack thereof, to eliminate the bug that allows traders to log out on a mothership and thus not be able to be looted in space, and log back in at their destination. This defeats the purpose of piracy, and the risks of space flight. It is an expoit, but you may call it what you wish. This would help curb some of the malicious exporting all in the name of turning a ped. I mean seriously, raping entire planets economies all for the sake of making a ped or two. Yes, I have been a trader off and on. Yes, I see nothing wrong with trading. But I do not trade in this manner. I do not believe in bleeding a planet dry to the point where crafters cannot support what should be a growing population.
To all of the miners, hunters, crafters, I urge you to be tougher in negotiating with traders. If you simply give in to whatever price they offer, there is nothing but downward pressure on prices. I know most of you including myself need peds now, but it is a vicious cycle that will destroy our abilities to stay afloat in the long run. I've already been forced to take prices far below what is acceptable, and the traders are UNWILLING to negotiate upward in the slightest. This is bad business practice, and if you can't be flexible in trading so as to be fair, then I may have to compile a black list of traders who are unfair and offer what can only be construed as the lowest prices in entropia. And trust me, I do have a few names that need to go on such a list.
Sure, I might upset few people, but I am long past upset myself. Every resource on every planet is shipped out to Calypso. I know why you are doing it. But the economies on these other planets are only a fraction of what they were a year ago. And it is pretty bad when there used to be pages of resources on the auction, but now, there are maybe three or four listings with prices inflated so bad a crafter can't take them seriously.
I will get off my soapbox now... Good luck to everyone... But in the meantime... Traders, I will be watching.
I URGE MindArk in their wisdom or lack thereof, to eliminate the bug that allows traders to log out on a mothership and thus not be able to be looted in space, and log back in at their destination. This defeats the purpose of piracy, and the risks of space flight. It is an expoit, but you may call it what you wish. This would help curb some of the malicious exporting all in the name of turning a ped. I mean seriously, raping entire planets economies all for the sake of making a ped or two. Yes, I have been a trader off and on. Yes, I see nothing wrong with trading. But I do not trade in this manner. I do not believe in bleeding a planet dry to the point where crafters cannot support what should be a growing population.
To all of the miners, hunters, crafters, I urge you to be tougher in negotiating with traders. If you simply give in to whatever price they offer, there is nothing but downward pressure on prices. I know most of you including myself need peds now, but it is a vicious cycle that will destroy our abilities to stay afloat in the long run. I've already been forced to take prices far below what is acceptable, and the traders are UNWILLING to negotiate upward in the slightest. This is bad business practice, and if you can't be flexible in trading so as to be fair, then I may have to compile a black list of traders who are unfair and offer what can only be construed as the lowest prices in entropia. And trust me, I do have a few names that need to go on such a list.
Sure, I might upset few people, but I am long past upset myself. Every resource on every planet is shipped out to Calypso. I know why you are doing it. But the economies on these other planets are only a fraction of what they were a year ago. And it is pretty bad when there used to be pages of resources on the auction, but now, there are maybe three or four listings with prices inflated so bad a crafter can't take them seriously.
I will get off my soapbox now... Good luck to everyone... But in the meantime... Traders, I will be watching.
Rocktropia: L4 Motorhead Global!
Apparenty yes, they actually do global! So I thought I would post my screenshot for those who are curious. I find even if you don't hunt together, being in a team is a big help to loot... But it is a bit depressing to hit a good one and it not show up under your own name on tracker but rather under a team name. But right now loot has been so bad for me that it is a matter of, give me the loot, I will worry about solo globals and hofs later.
Hunting globals are something for me that do not simply happen. I am nearing 10K in loot for Crafting, nearing 10K in loot on tracker for mining... But hunting, solo, I've had abou 140 peds... If I add my team globals and hofs... I maybe, in 5 years time, have had 500 peds in global loot from hunting.
And well... Most of my hunting skills are well above level 20.
But yeah, not bad for a Level 4 Motorhead!
Hunting globals are something for me that do not simply happen. I am nearing 10K in loot for Crafting, nearing 10K in loot on tracker for mining... But hunting, solo, I've had abou 140 peds... If I add my team globals and hofs... I maybe, in 5 years time, have had 500 peds in global loot from hunting.
And well... Most of my hunting skills are well above level 20.
But yeah, not bad for a Level 4 Motorhead!
Subscribe to:
Posts (Atom)
