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Sunday, March 20, 2016

If you are having problems using the AH after the last update

I freaked out when I seen the AH wasn't working... Well, it quit selecting all items by default. So now you have to make a category selection in the left column before any items show in the AH. I know most of you have figured it out, but, I wanted to make sure those who couldn't figure it out still had an opportunity to use the AH.

A quick guide to Explosive Projectiles

I decided to check my traffic search terms that bring readers to my blog and see what it is they are looking for that I might not have provided. Since this was a impressively requested subject, I am now covering it.

They are of course crafted now instead of looted... I don't recommend clicking them unless you are clicking them for using, and not clicking them to chase grand profits that don't exist. The ruined EP crafters I know are out as much money clicking them as would pay wages for a small town's population to survive for a year. And no, I am not kidding.

Explosives are a great weapon to skill up, they are effective in PVP if you have high enough skills and a big enough launcher. The rocket launchers have amazing range and a good rate of fire, but, if you are hunting it will agro any mob that is in range of splash damage. A large rocket launcher is capable of wiping out a substantial cluster of mobs or avatars, say at the oil refinery. Yes, everyone calls it an oil rig, but I am sorry, it's an oil refinery, not an oil well... But I guess oil's well that ends well.

The chief benefit of having a rocket launcher is quite simply the most grand evasive maneuver one could ask for when probing the contaminated zones for ores and matters: If you blow yourself up before someone else kills you if they are closing in on you, they don't get your loot, and the only thing you've lost is your toxic shot! And no, it's not an exploit, it costs you money to do this, and MA makes the money, and the game is designed to work this way. If MA some day turns suicide damage off in the CZ and you find a way to kill yourself anyways, then yes THAT would turn it into an exploit.

Rocket launchers have a high damage potential, just spend some time using them and you should see in a short time how having one will benefit you, and really, I honestly don't know why I gave up skilling them.

Grenade launchers are a bit different. They are shorter range, and you just lob a grenade out there and it lands on the ground and explodes damaging anything clumped around it. Think of it as crowd control... If you are doing say, the low level zombie mission on rocktropia, a big grenade launcher and a dense cluster of the zombies, and you are in business... Guaranteed to shave days off your quest!

If you are going to click EP, I think EP III is about the best print. IV is too costly, too much risk too little reward. II is too slow. BUT: I have globalled on EP II. Sadly, I can global more on EP II than on III. Very sad in fact, for spending 10x as much ped to click an EP III as a II.

Crafting rocket launchers, far as I can tell they are all limited blueprints, or else the weapons are looted. I used to loot detpils on RT, but havnt in a long time so maybe that changed. Limited blueprints are awesome to click, the rewards are many multipliers higher than that of UL prints. Bigger partials, bigger globals, bigger hofs, and limited prints are dropping in value because gamblers are turning more and more to EP. Do not be afraid to click items other than EP if you are crafting. People are losing tens of thousands of dollars a week each doing EP IV, so don't be fooled (at least the ones I know personally). But by all means, use explosive weaponry :) I may go back to using it myself.

UPDATE: I did forget to mention perhaps the biggest reason why seemingly worthless UL rocket or grenade launchers are a small fortune in markup...

There are small spawns of small mobs that if you auto-use your weapon, it will keep firing, and if you have a auto-loot pill, you can safely grenade these mob spawns automatically and loot everything you kill, to effectively hunt without being at the keyboard.

Just don't do it on Amethera or wherever it is PVP zone LOL. Make sure the PVP icon is green, or flashing yellow, but not red. You are not charged for firing a weapon that doesn't hit a valid target in a non-pvp zone. In a pvp zone, your weapon will cost you with every shot regardless if you are killing something or not.

What to do if your laptop's keyboard quits working while you are trying to do something!

I was playing Entropia and my keyboard decided to quit working completely totally at random too... Every reboot it would work a varying amount of time. So, I wasted an hour disassembling it and reseating my ribbon cables, etc. Same thing kept happening.

I thought I would be a good person and put the solution out where it can be found if it is needed:

The way to apparently fix this problem permanently, is to go into your device manager and uninstall all of your keyboard drivers, and reboot.

It has been quite some time and I am still typing away without a failure!

Tuesday, January 26, 2016

What I can conclusively say about long term results in EU.

Based on all the research I've done, all the numbers I've examined... All the runs by many people who share their results with me... Your chief goal, for long term results in Entropia... Mind you it could take years for it to balance out... I am still no where near balanced out after so many years... But what I am seeing in the numbers is this:

As long as your markups on loot cover your decay, and markup on your decay, you are in good shape for the long term.

Of course more is better... But if everything works the way it is said that it does, and I've seen enough to know it's more or less true for the average player... MA skims off your decay (Not all decay... Melee, mining amps, etc probably have a majority % going to the loot pool and just a small portion going into MA's coffers, otherwise a sword would not give you loot since it has no ammo if MA keeps all decay), your markup you skim off other players.

TT values in terms of spend and loot have in my directly observable instances, ran + or - a few percent of actual TT cost of the runs, even when figured on the long term.  The longer the run, in fact, the nearer to even in terms of TT it works out to.

Markup folks, Markup.. Do not give your loot away if you know it has value... If you are going to tt something with markup or sell it to a trader who wants to pay you next to nothing, don't. It is far better to deposit again and stockpile your good loot until you can do something with it. You will probably end up depositing again anyways, might as well do it sooner than later, that way in the long run you are actually having to deposit less.

The only way to approach things is, play to stay even. Wins and losses will happen... But if you can aim for being even, good things are even better when they happen while you are even. It is a game of survival. Will your bankroll last until you hit something good?

Sunday, September 6, 2015

HELL! 2.5% TAX RATE! TAKE ADVANTAGE WHILE YOU CAN!

I finally spent a great deal of time hunting in hell, which, now currently as of this writing has a 2.5% tax rate! This is unprecedented! It has got to be the lowest rate anywhere in Entropia for mining and hunting.

I chatted with Neverdie and he said he wants to raise the taxes back to 5% at some point. I don't know when or if it will happen, but if you want to see taxes remain low in Hell, now is the chance to show him that having a low tax rate works!

Monday, February 2, 2015

A New Perspective on Markup

It used to be acceptable to TT anything markup below 110%. or 105%.

With Explosive Projectiles turning out more residue than anyone can ever use, which I think is wrong... EP's take TT materials and if anything, residue for EP's should be nanocubes that way the economy wouldn't crash like it has. I mean, just look, residue trading below 101% on orders!!! If that isn't crazy I don't know what is.

Well, again, this did bring something into perspective.

I found I was saving my residue up so I could make a few peds of markup on the residue. I put the markup aside into a ped pile in storage to see how it built up every time I sold some off. In a few hours of doing simple crafts, I had built that little ped pile into about 50 peds. That is 50 peds of markup I wouldn't have gotten if I would have simply stopped saving residue and TT'ed it. Yes, it hurts selling it for TT food basically on auction, but right now EVERY ped counts. I am used to residue being 107% on a bad day. Think of how much ped we are all being screwed out of because of the EP's churning out so much residue?

I don't think it's worth listing things for less than 105% that have a huge supply. I really don't. You take on the role of a hardware store. A hardware store has to have a variety of everything regardless of what is actually selling. It can take very long times to get a sale on certain merchandise, which basically makes the ROI not worth tying up the capital that is required to be tied up.

If not TTing something that is 103% causes you to deposit more peds, guess what? You are losing a percent or two because of the auction fees and the deposit fees. It is cheaper in this light, to TT it.

IF on the other hand, there are orders for what you have that would otherwise be TT food, then yes, it is worth saving up and filling the orders as long as you are able to keep acquiring more of it.

All of a sudden, 104% on ganganite seems like a fortune. This has caused me to look at all resources in a new light, and I've noticed an impact on my bottom line. Fill orders with all your TT food that you can, and TT the rest if you have to, but don't TT anything that routinely has orders or it will be taking peds out of your avatar.

BEWARE: ORDER BUG & EXPLOIT

BE IT KNOWN, there is a bug.

I didn't consider it odd there were no orders on the auction for unlimited BLP amps. I needed a Fi/Ra/Co Beast amp, and place an order for two of them at +70 markup.

Lo and behold, one order filled. Someone had sold me a beast that had less than 4 peds condition on it. Guess what? MA paid out the full 193 peds, and did not give me back the difference between the max TT that I was charged for at time of the order and the actual condition of the item filling the order.

It has been two or three days now since this happened, and MindArk has STILL not acknowledged my support case in any way shape or form. In fact, I had four other cases that have been weeks without acknowledgement. I don't know what MA's problem is but they need to get off the stick before they lose business over it.

DO NOT TRUST ANYTHING in Entropia without finding whether or not it is bugged. I lost just under 120 peds to this bug. I do not know for sure if the person filling the order got all that missing ped or if MA just simply pocketed it.

There are rumors of someone who has greatly profited by this exploit, so I don't know. 50/50 odds that they get all the money or MA does. I do know I seen someone with an order up for a beast, so I filled the order to see what happened. I DID NOT GET the missing ped. I only got the +60 it was ordered from. I had assumed that the bug might work both ways but it doesn't seem to. Seems everyone else gets the exploits and the bugs and I only get the short end of it always.