It used to be acceptable to TT anything markup below 110%. or 105%.
With Explosive Projectiles turning out more residue than anyone can ever use, which I think is wrong... EP's take TT materials and if anything, residue for EP's should be nanocubes that way the economy wouldn't crash like it has. I mean, just look, residue trading below 101% on orders!!! If that isn't crazy I don't know what is.
Well, again, this did bring something into perspective.
I found I was saving my residue up so I could make a few peds of markup on the residue. I put the markup aside into a ped pile in storage to see how it built up every time I sold some off. In a few hours of doing simple crafts, I had built that little ped pile into about 50 peds. That is 50 peds of markup I wouldn't have gotten if I would have simply stopped saving residue and TT'ed it. Yes, it hurts selling it for TT food basically on auction, but right now EVERY ped counts. I am used to residue being 107% on a bad day. Think of how much ped we are all being screwed out of because of the EP's churning out so much residue?
I don't think it's worth listing things for less than 105% that have a huge supply. I really don't. You take on the role of a hardware store. A hardware store has to have a variety of everything regardless of what is actually selling. It can take very long times to get a sale on certain merchandise, which basically makes the ROI not worth tying up the capital that is required to be tied up.
If not TTing something that is 103% causes you to deposit more peds, guess what? You are losing a percent or two because of the auction fees and the deposit fees. It is cheaper in this light, to TT it.
IF on the other hand, there are orders for what you have that would otherwise be TT food, then yes, it is worth saving up and filling the orders as long as you are able to keep acquiring more of it.
All of a sudden, 104% on ganganite seems like a fortune. This has caused me to look at all resources in a new light, and I've noticed an impact on my bottom line. Fill orders with all your TT food that you can, and TT the rest if you have to, but don't TT anything that routinely has orders or it will be taking peds out of your avatar.
Showing posts with label Auction. Show all posts
Showing posts with label Auction. Show all posts
Monday, February 2, 2015
Friday, November 7, 2014
The Auction Trap: How not to screw yourself and the economy over!
It has come to my attention, that there are those of you who are unfamiliar with how an economy functions. Prices are collapsing on things that should not become TT food and I am going to do my best to help you prevent that from happening.
It wouldn't be so bad if supply and demand were strictly what was governing the auctions on Entropia... Well... So some degree, I guess it is. But there is something you need to know and realize:
It isn't just Entropia that is having a sluggish auction. eBay is functioning just as badly as Entropia right now. You can list hundreds of items and if one or two sell you are lucky... And it isn't just at market prices, it's even if you slash your prices.
You see... If no one is buying what you are selling, you won't sell it for any price. There is a grave mistake being made in thinking if you price something low enough it will sell quickly. That is clearly not happening. Molisk teeth and buttons have suffered a full 100% slide in the last week or two since Halloween Mayhem started. Why? There just aren't many people using them right now, but all of you molisk grinders are desperate to sell your teeth because loot is so bad. So, what do you do? You post yours for 20 points under the going rate, or even 50 points. The next guy desperate to sell his does the same, pricing below yours which is already ridiculously low. Now, we have the reverse of a bidding war. At some point, yes, people who normally use a bunch of them will start buying them up for peanuts maybe.. But that is a big maybe.
It is ok to undercut the competition by a ped or two or a few percent. But it is reckless to undercut it by a ridiculous margin trying to force a sale. Just accept the fact that if no one needs what you are selling, it isn't going to sell. There are more people after a quick ped, than there are people willing to speculate or gamble on buying cheap stuff to resell later. Why do you think traders like giving 150% for molisk teeth? Because they know even at 200% they will make something on them.
It will take just as long to sell your goods at the lowest price on AH as it will to sell at a ridiculously lowest price on AH. Markup is THE ONLY way you are going to come out ahead in EU. Well... There's a bit more to it than that, but I can't tell you much. Just know that if you can do everything in EU at TT costs, you are probably going to do great in the long run. And yes, after 8 years in the game you learn a few things. And if I were going to share the details it would be in a guide and it would cost you a few bucks, afterall, it takes money to make money.
Just understand that the auction isn't what it used to be. Just like eBay isn't what it used to be. Those people who paid 100's of thousands of dollars for a grilled cheese sandwhich with the virgin mary on it aren't around any more. Those ridiculous things that used to sell all the time don't sell any more. Entropia, is having much the same problem. Ubers are getting pinched by loot, and when the hofs are only about as big as the cost to kill a mob it comes from, you know it's only a matter of time until everyone is in the same boat.
If you are going to sell cheap and quick, filling orders will do more for you than wholesaling what you have to sell on the open auction, and it won't destroy the markup so badly.
It wouldn't be so bad if supply and demand were strictly what was governing the auctions on Entropia... Well... So some degree, I guess it is. But there is something you need to know and realize:
It isn't just Entropia that is having a sluggish auction. eBay is functioning just as badly as Entropia right now. You can list hundreds of items and if one or two sell you are lucky... And it isn't just at market prices, it's even if you slash your prices.
You see... If no one is buying what you are selling, you won't sell it for any price. There is a grave mistake being made in thinking if you price something low enough it will sell quickly. That is clearly not happening. Molisk teeth and buttons have suffered a full 100% slide in the last week or two since Halloween Mayhem started. Why? There just aren't many people using them right now, but all of you molisk grinders are desperate to sell your teeth because loot is so bad. So, what do you do? You post yours for 20 points under the going rate, or even 50 points. The next guy desperate to sell his does the same, pricing below yours which is already ridiculously low. Now, we have the reverse of a bidding war. At some point, yes, people who normally use a bunch of them will start buying them up for peanuts maybe.. But that is a big maybe.
It is ok to undercut the competition by a ped or two or a few percent. But it is reckless to undercut it by a ridiculous margin trying to force a sale. Just accept the fact that if no one needs what you are selling, it isn't going to sell. There are more people after a quick ped, than there are people willing to speculate or gamble on buying cheap stuff to resell later. Why do you think traders like giving 150% for molisk teeth? Because they know even at 200% they will make something on them.
It will take just as long to sell your goods at the lowest price on AH as it will to sell at a ridiculously lowest price on AH. Markup is THE ONLY way you are going to come out ahead in EU. Well... There's a bit more to it than that, but I can't tell you much. Just know that if you can do everything in EU at TT costs, you are probably going to do great in the long run. And yes, after 8 years in the game you learn a few things. And if I were going to share the details it would be in a guide and it would cost you a few bucks, afterall, it takes money to make money.
Just understand that the auction isn't what it used to be. Just like eBay isn't what it used to be. Those people who paid 100's of thousands of dollars for a grilled cheese sandwhich with the virgin mary on it aren't around any more. Those ridiculous things that used to sell all the time don't sell any more. Entropia, is having much the same problem. Ubers are getting pinched by loot, and when the hofs are only about as big as the cost to kill a mob it comes from, you know it's only a matter of time until everyone is in the same boat.
If you are going to sell cheap and quick, filling orders will do more for you than wholesaling what you have to sell on the open auction, and it won't destroy the markup so badly.
Wednesday, January 29, 2014
Portable Trade Terminal & Portable Repair Terminal!!! YES THEY EXIST!!!
I somehow apparently missed the VU notes, though MA is a bit derelict in announcing changes in a timely manner so I tend to miss them as they happen. Years ago I made suggestions that they implement portable terminals for trade and repair, it only made sense. A couple weeks ago I was browsing through the Auction and ran across them!
They are Limited, and have a max TT of 20 PED. Markup for the portable TT unit tends to start around 140% on a buyout. Sure, prices will go up, prices will go down. I am uncertain if they are looted or crafted though I would imagine they are crafted.
The portable repair seems to go much higher in the 200% to 300% range at least at present time. Possibly due to the vast numbers of people who hunt and have use for a portable repair terminal. In any case, they can be found under Tools > Misc Tools in your auctioneer. Don't be surprised if you can't find any on other worlds, but like everything else in the game if you want it, you can buy it on Calypso.
I have not owned either of these so I cannot testify as to their decay per use, but when you are out in the middle of nowhere, whats a little decay as opposed to the cost of TP chipping to a terminal or the time involved in flying or driving to one.
They are Limited, and have a max TT of 20 PED. Markup for the portable TT unit tends to start around 140% on a buyout. Sure, prices will go up, prices will go down. I am uncertain if they are looted or crafted though I would imagine they are crafted.
The portable repair seems to go much higher in the 200% to 300% range at least at present time. Possibly due to the vast numbers of people who hunt and have use for a portable repair terminal. In any case, they can be found under Tools > Misc Tools in your auctioneer. Don't be surprised if you can't find any on other worlds, but like everything else in the game if you want it, you can buy it on Calypso.
I have not owned either of these so I cannot testify as to their decay per use, but when you are out in the middle of nowhere, whats a little decay as opposed to the cost of TP chipping to a terminal or the time involved in flying or driving to one.
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