The short answer is yes. Please use extreme care when sending MindArk suggestions about changes you want to see in the game. Everything I've ever suggested they've implemented. But they've always implemented my suggestions in the poorest way possible making me regret ever having suggested the things I've suggested. Those of you who know me know to what I am referring. Those of you who don't know me, nope, I am not going to admit to anything lol. Just take a look around you at the costliest activities currently surrounding this game, then you will know the devastating effect that a good idea can have when someone like MindArk attempts to implement it.
It would seem we do have some ability to urge MA to make necessary changes to benefit our experience in the game, but we must be careful with how we word our suggestions, and anticipate every way in which our ideas will be used against us.
Consider the damage done to us by Loot 2.0. A lot of people complained of the runs of no loot mobs on a given hunt. I used to get dozens of no loots in a row back in the old days. As many as a hundred no loots in a row, which shouldn't be possible really but it did happen. A lot of us complained to MindArk, I wasn't the only one, and Loot 2.0 was their solution. Personally, I believe all they needed to do was mitigate some of the no loots, not all of them. So, we get loot every time now, but the result is multipliers are far and few between and there is almost nothing in the way of items dropping either. And no multipliers has taken a lot of the fun out of hunting. Oh sure, there are a few lucky enough to hit something. But gone are the days when there was a four or five digit Atrox on the hof board at least a couple times a day. Or ambu for that matter. Now there are times when the SandKing doesn't even hof for five digits. If a mob like that can't hit five digits, it doesn't make me feel like its worth the bother to hunt. Yet, we still hunt.
Ultimately, I would like there to be an option for loot. We should have the choice of low volatility, medium volatility, or high volatility. Low volatility lets say we keep loot 2.0. Even though it is not so stable, it is considered less volatile since there is loot every time. Medium volatility lets say there are some no loots, high volatility would be the old loot 1.0. You can still give everyone the same percent returns, but allowing us to choose how these returns are distributed would let us see the results we wish to play for according to our risk-reward mentality.
There are ways to improve the game to everyones satisfaction, including MindArks. How many of you quit playing because loot has been too bad? Does that benefit MA at all for you not to be playing? If you felt loot was in proportion to your effort, would you feel better about continuing? Yep, I know I would. And this would benefit them as well as us. But how do we talk to them about it in a way they will comprehend, so that something meaningful can be done about it. I am sure they all must be sitting back thinking "All these players want is more loot, bigger loot..." No, we want fair loot. We don't want to grind an entire mayhem to have nothing bigger than three digits when we are whipping out $100 bills every few hours to keep grinding. There has to be something more equitable for all to be done with loot.
Some players are happy to grind for small ups and downs. Some of us aren't. Usually it is small ups and large downs that we actually end up with.