Tuesday, February 28, 2023
Unreal Tokens, Now Tradeable, & My Forecast
Monday, February 13, 2023
A Message to the Miners of Entropia Universe
I've been here in Entropia for just shy of 15 years now. I've seen a lot of the good and the bad that has happened inside of the game. A lot of what goes on, if its out of sight its out of mind. Some things you just maybe don't notice anymore because everyone you associated with has either passed on or quit the game... So you keep your nose to the grindstone and keep grinding.
In a strange twist of luck, I ran into an old school trader. From way back. He got me thinking in the few minutes we chatted. I thought I'd make a little bit of an address here to the miners of the game. Why the miners? Well I will tell you. You have the power. The power to do what? I will tell you.
The vast share of markup has always been involved with ores and enmatters. Not counting the oddball high markup item that only a select few seem to loot while hunting. Even the greediest trader can only steal so much on an animal oil trade where its just a couple percent over TT value. But when you are talking ores and enmatters, its a whole nother ballpark.
There are some not so scrupulous traders taking advantage of the sheer need for selling ores and enmatters. It doesn't matter who, it doesn't matter why, where or how. What matters is this.
It is the miners who control enough of the good markup materials, to make an honest trader, or break a dishonest one. It is up to you to keep the traders you deal with in check. If you don't like the deal they offer, press them for a better one or find someone who can do better. This will cause them to tighten up their ship, or else see it sink into the abyss. Trading only works if you have the volume, and can move it. It is you, miners, who control who gets your supply.
The harder something is to sell, then yes, by all means its ok to allow for enough of a difference that the trader isn't sitting on that stuff for months only to make nothing. And you will probably get a better deal from traders who already know a customer who is waiting for what you are selling. But not checking the numbers, and not understanding what an acceptable offer for what you are selling is, allows for traders to be sloppy and loose on the numbers they give.
How many trades have you done in a year? Have they been reasonable? Or have you been forced to take a bit too heavy of discounts in order to close the deal? If you do 500 trades in a year, and if only you get one more ped per trade, thats $50. Thats $50 more that you won't have to deposit, or sweat for, that contributes to everything you have to do to try to survive.
Everyone complains about markups. Well, we can start doing something about that by keeping the traders honest. It doesn't mean cutting them out of their profit margin, but you don't have to let them destroy yours either. And always double check the pile of peds dropped in the window against what you are selling. Does it look right? If something seems wrong, it very well could be. I know of a couple massive trades that went horribly wrong for one particular person. But once you push the button twice, it's done. MA doesn't fix that for you if you didn't notice something and approved the trade anyways. And the more a trader gets away with this sort of thing, the more they will continue to do it.
I am primarily a miner, and I used to do quite a bit of trading. I don't anymore, because, well, real life trading opportunities far exceed what I am able to make in Entropia by trading. I much rather enjoy the game mining. But if, as a miner, you are taking abuse from the people you rely on for your returns when selling loot, you can either do something about it, or not. If you do nothing, things could worsen overall. A lot more rides on keeping traders honest than we even can think about. We all know MindArk is against us, and the only chance we have against them is to strike the best possible deal for both sides of a transaction. And not all trades have a 1 to 1 ratio, either.
Sure. I sold a Mayhem harness for less than I would like to have got. But I needed the peds. And I didn't have to wait. The loss of some fairly substantial markup on the deal, is the price I paid for the convenience of having the peds sooner than later. BUT. This worked to my advantage. Something I've been waiting for to hit the market for a long time, at a bargain price too, finally went on the AH. I was able to buy it and had some peds left over. In all honesty, in a face to face trade, I'd probably have traded straight across for the item. So, you see, taking a loss is advantageous if the timing is right. It is all about leverage, and timing, and I think I just got lucky on that working out the way it did.
I think this is probably all I have to say. Just, the traders will be as honest as we can keep them. If something is wrong and they can't explain why the discrepancy, that would be a problem maybe.
So good luck, happy mining, and I hope theres something in all of this for you all to think about.
Sunday, February 12, 2023
Tips for New Shop Owners
I notice a lot of shops and properties have changed hands over the recent years for whatever reasons. Some of you, I am impressed with how far you have expanded, for I have watched you start with next to nothing and end up living the dream, land areas, a shop in every TP (almost), yep.
Many of you know what you are doing and need no advice from me.
But. A lot of new players will come into the game as they always do, and need some advice. There really are a lot of people in the real world too, who want to start a business and have no clue why their efficiency is down or why customers are frustrated. Inexperience is no ones fault, we have to overcome inexperience by doing. And we can compensate for it by seeing what others have to say about what it is we are trying to accomplish.
There are a few things that would be so amazing yet I haven't hardly seen anyone attempt to do:
90% of my runs through shops, are looking for things that are not available on the Auction. This can be a UL Weapon, or a full set of UL armor, or a Fi/Ra/Co amp of any configuration. Some are rarer than hen's teeth. Some aren't. Sometimes I want to see if theres any good deals on estates. I know there usually aren't any super bargains falling through the cracks, everyone runs a pretty tight ship on markup, but... There are many other games where you can see what is for sale in what shop. Entropia doesn't do that, I wish they could do that, but who knows maybe MA will implement something like that in UR5, who knows. It would be smart if they did. Idle gear is not making MA money, and no ones going to buy it if they can't find it.
I once seen a UL gun, priced insanely cheap, I thought about buying it. After an hour or so I decided you know what, I wanna go buy it. I had forgotten what shop it was, and by the time I got to the shop I know it must have been in, it was already gone, someone beat me to it. But I didn't even know it was there if I wouldn't have been bored enough to stroll through the mall one day.
The point I want to make here is... If you are going to offer rare items, UL items, anything that has any significance, make it as conspicuous as possible. This may mean putting a giant sign over a shopkeeper that says "RARE ITEMS SOLD HERE" or something. Some people I see, have put UL's amidst shelves of L items... When I see a bunch of L items and no clear indication of UL's, I book it out of there, and maybe other players do too, I don't know.
I am not telling anyone how to run their shop, but just highlighting the importance of making your important items stand out so they are easy to spot. People can't buy what they can't see or find.
Thursday, February 9, 2023
Hunting Skills and What I'd have Done Differently
It is easy to think unlocking a new skill is no big deal. I thought that. Until I spent months trying to finish the next few levels to reach level 70 BLP so I could unlock commando skills. Whats the big deal about Commando skill? Well. Every 200 points is 1 health point! That is huge! But also, it makes levelling go much faster, too, and really, once you reach level 100, all those level 100 weapons that are TT food or low priced because by the time people can use them they already have more expensive UL's that they use, you can use anything you want to use.
I spent the first portion of the game skilling laser. At some point I switched to BLP, I just found laser annoying. BLP, for me, at least, tended to be quicker and sound better. But, had I decided to go BLP from the beginning and only skill that, I might be much closer to level 100, and that is probably one of the biggest things I'd do differently.
If you want to build your strength so you can carry a lot of stuff, melee probably is the way to go. It is unclear to me the full extent of which the strength attribute impacts gameplay. Intelligence tends to help crafting and mining, stamina seems to improve overall survivability against tough mobs. The attributes tend to operate in ways that are different from the other skills. I always figure the hardest to get attribute, or the hardest to get skills, might be the most important. If something is really helpful, I figure MA won't let us have much of it at one time or at all. I've done some limited testing along these lines and my results are encouraging.
I suppose the other thing I regret is not maintaining a record of every run, the cost, the loot, everything. I know it doesn't sound like much fun, but if I had that data for the 15 years I've been playing, I might be closer to figuring certain things out. And, the most successful players tend to track everything. I suppose there's a reason MA doesn't give us an ingame pedflow statement. It would be nice, but something tells me they would never do it. Sort of why they never put a clock in a casino, they don't want people aware of the passage of the time... Similarly I feel MA doesn't want us aware of the passage of our peds.
Having a clear goal, and focusing on the goal. It can be many goals. You can have a goal for every profession. But focusing on them is probably better than jumping around randomly hoping something works out.
Tuesday, February 7, 2023
Lootable Zones in Space Changed?
Some of you may be aware already, its probably a year or two old news by now, but I haven't really been in the posting mode for some time. The last few years as you well know have put everyone into different funks and what not.
But it does appear now that we have safe passage from Ark Moon to Arkadia, and from FOMA to Calypso, etc. Which, really, they needed to have done from the begining... Let's face it, who WOULDN'T pay the 7 peds to beam down to the planet from the moon or asteroid if you had loot to safeguard? So its not like the pirates lost out on anything, save for a few stones or fruits or things we forget we have in our inventory, or may purposely keep in it just to insult and infuriate the wouldbe looter if he got us.
And, as for pirates and people who otherwise waste my time forcing me to revive and cross large distances once again when I was almost to my destination... I probably won't buy anything from you ever, that you ever list on the auction, no matter how cheap it is or how badly I need it. If piracy is only business, well, not financing the war against me is only business, too.